ChanServ changed the topic of #lima to: Development channel for open source lima driver for ARM Mali4** GPUs - Kernel has landed in mainline, userspace driver is part of mesa - Logs at https://people.freedesktop.org/~cbrill/dri-log/index.php?channel=lima and https://freenode.irclog.whitequark.org/lima - Contact ARM for binary driver support!
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<rellla> i did not have a detailed look, but maybe we need sth like https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3656/commits for mali as well?
<enunes> rellla: I looked into those some time ago and it seemed that these outputs are not in glsl 1.0, so I'm not sure if we need that
<rellla> enunes: ok
<enunes> hmm that seems to actually be for glsl es 1.0, glsl 1.0 seems to include it, so if mali400 supports we may want it
<rellla> i guess i continue looking into dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked as it is the only zs_clear test that fails on mali400.
<enunes> but the glsl es 1.00 spec even contains "The output variables gl_ClipVertex and gl_FragDepth are removed."
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<MoeIcenowy> the Mali Utgard blob doesn't support gl_FragDepth
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<rellla> for my understanding, what is (((uint32_t *)ctx->fs->bo->map)[0] & 0x1F) here https://gitlab.freedesktop.org/mesa/mesa/blob/master/src/gallium/drivers/lima/lima_draw.c#L1235
<rellla> or what is so special on the lower 5 bits here?
<anarsoul|c> rellla: that's length of first instruction
<rellla> anarsoul|c: ok thanks
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<anarsoul|c> rellla: enunes: we do need depth reload and I believe hardware supports it
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