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<
Marex>
anarsoul: hi, do I understand it correctly that the mali400mp2 has two texture sampler units ?
<
anarsoul>
Marex: it has 2 pixel processors that run pixel shaders
<
anarsoul>
driver splits the job across 2 PPs in this case
<
anarsoul>
so basically MP2 has twice the fill rate of MP1 if there's no bottleneck somewhere else
<
anarsoul>
see lima_generate_pp_stream on how it's done
<
Marex>
so how many textures in total can I sample ?
<
Marex>
at the same time I mean
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anarsoul>
well, two per clock?
<
Marex>
so one texture sampler per PP ... ok, makes sense
<
Marex>
btw does lima expose any performance counters yet ?
<
anarsoul>
IIRC Erico was looking into it
<
Marex>
anarsoul: are there any in that hardware ?
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anarsoul>
yeah, there's number of perf counters but you can sample only 2 per job
<
Marex>
sounds like AXI perf monitor , sigh
<
Marex>
better than nothing I guess
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<
anarsoul>
Marex: btw note that since both PP run the same program it's more likely they'll be sampling the same texture per clock
<
Marex>
anarsoul: so if I want to blend multiple textures in fragment shader, it's gonna be inefficient no matter how I go about it ?
<
anarsoul>
well, in general it should be OK, depends on how many textures you want to blend and how complex is fragment shader
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