<
anarsoul>
so looks like precision bits for varyings were already REd by someone
<
anarsoul>
(probably by Luc)
<
anarsoul>
and it's already implemented in lima, but since we're not exposing SHADER_CAP_FP16 we're not actually getting varying precision
<
anarsoul>
and it's always float32
<
anarsoul>
varyings allocation is still broken for fp16 though
<
anarsoul>
it always over-allocates it for GP and PP won't be able it read it since there's no individual pointers for each output unlike GP
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