buzzmarshall has joined #lima
_whitelogger has joined #lima
cp- has quit [Quit: Disappeared in a puff of smoke]
cp- has joined #lima
buzzmarshall has quit [Remote host closed the connection]
_whitelogger has joined #lima
Barada has joined #lima
<
rellla>
anarsoul: how do we notice that in real world?
_whitelogger has joined #lima
yann|work has joined #lima
Barada has quit [Quit: Barada]
Barada has joined #lima
mripard has joined #lima
mripard has quit [Quit: Lost terminal]
mripard has joined #lima
jernej has joined #lima
jernej has quit [Client Quit]
jernej has joined #lima
cp- has quit [Ping timeout: 240 seconds]
cp- has joined #lima
jernej has quit [Client Quit]
jernej has joined #lima
jernej has quit [Client Quit]
jernej has joined #lima
jernej has quit [Client Quit]
jernej has joined #lima
monstr has joined #lima
_whitelogger has joined #lima
chewitt has joined #lima
monstr has quit [Remote host closed the connection]
Barada has quit [Quit: Barada]
chewitt has quit [Quit: Adios!]
<
anarsoul>
rellla: what do you mean?
<
rellla>
anarsoul: i meant, what are the benefits for exposing SHADER_CAP_FP16 and fixing the allocation issues?
<
anarsoul>
reduced memory bandwidth utilizations for shaders that need only mediump? :)
<
anarsoul>
s/utilizations/utilization
<
anarsoul>
also better cache locality for varyings and likely better cache hit rate
<
anarsoul>
thus improved performance
Elpaulo has quit [Quit: Elpaulo]
Elpaulo has joined #lima
buzzmarshall has joined #lima
yann|work has quit [Ping timeout: 240 seconds]
warpme_ has quit [Ping timeout: 244 seconds]
jbrown has joined #lima
daniels has quit [Ping timeout: 272 seconds]
daniels has joined #lima
_whitelogger has joined #lima