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<linkmauve>
:(
<linkmauve>
I’ll open an issue anyway, so that this bug can be tracked.
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<marex>
anarsoul: hey, there was one thing I was pondering about, if I use the mali400 to sample linear buffer (not pre-tiled), is there some performance impact / memory bandwidth impact ?
<marex>
anarsoul: I guess the tiling is useful when the shader core needs to do access to neighboring texels ?
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<anarsoul>
marex: yes, linear is slower (likely due to worse cache hit rate)
<anarsoul>
marex: note that it's tiling GPU
<anarsoul>
so it renders into 16x16 tile buffer before doing write out
<anarsoul>
GPU has L2 cache, size depends on implementation
<anarsoul>
marex: btw your low pass rate deqp result with mali was likely due to wrong visual. You have to specify depth buffer explicitly