that's him, a very nice guy, met him in April
Note that with DRM and KMS only, you can draw directly in a framebuffer by just writing on it and then send the result to screen automagically. This might help if you want to recreate some retro game developing experiences
No OpenGL involved
this is where my knowledge stops ...
However it's purely CPU and CPU<->Memory bound
I know that the main author chat in this channel from time to time
stdint, if you have some improvements for the VPU driver, could you pack them in a .tar.xz (tar cJpvf file.tar.xz new-vpu-driver/) and give a link to download it through Github, or here (I'll catch it in the logs)
Since connecting during the morning is kinda difficult these days.
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Alright, see you everyone !
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