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<
mc__ >
we got at school 1700+ Amd Durons,and it runs smoother there on windows than here on linux on a Athlon X2 4400+..
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<
flux__ >
mc__, which java version?
07:54
<
flux__ >
I believe Sun JVM has greatly enhanced its speed in Unix platforms by every release
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<
flux__ >
especially the gui-stuff
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<
mc__ >
flux__: at school jdk1.5 at home jdk1.6
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<
flux__ >
tough luck then :)
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<
mc__ >
yeah,i really sucks
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<
mc__ >
jedit takes 1.5minutes to start up,overal java performance is really bad
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<
flux__ >
maybe you can try to finetune the jvm parameters
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<
mc__ >
I already thought of changin to osx cause of that problem
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<
flux__ >
maybe even downgrading jvm: maybe it has introduced a problem
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<
mc__ >
I'll try that out,and if it doesnt work ,i gonna compile 1.7 ^^
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17:07
<
mc__ >
guys,do you think ocaml is well suited for game programming?
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<
me22 >
I don't see why not
17:11
<
bluestorm >
depends on where do you think the fun in game programming is
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<
Smerdyakov >
mc__, yes.
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<
Smerdyakov >
mc__, but SML is even better suited. :)
17:13
<
bluestorm >
and the fact that most gamish librairies are in C++ should not be mis-considered
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<
bluestorm >
(underconsidered ?)
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<
mc__ >
trurl__: 404wget
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<
Smerdyakov >
bluestorm, yes, that's a good reason to prefer SML over OCaml, since major SML compilers have FFIs that allow direct interfacing with legacy C code.
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<
bluestorm >
Smerdyakov: are you sure using a C++ library with those compilers is easier ?
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<
Smerdyakov >
bluestorm, well, using a C library is definitely easier. I can't say anything about C++.
17:17
<
bluestorm >
(i mean, i never thought the C/Ocaml interface was hard to use, but there are some GC and thread-related problem. Do those SML compilers handle this better ?)
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<
mc__ >
doesnt OCaml have a FFI?
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<
Smerdyakov >
bluestorm, aren't I right that C code that talks to OCaml has to use special MLValue (or something like that) types for everything?
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<
bluestorm >
you're right
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<
bluestorm >
but writing these bindings is not very difficult
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<
Smerdyakov >
bluestorm, NLFFI and the MLton FFI both talk directly to native C code written with no knowledge of OCaml.
17:19
<
Smerdyakov >
(Should have said "of ML," even.)
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<
Smerdyakov >
bluestorm, who said it was difficult? It's just time-wasting.
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<
Smerdyakov >
bluestorm, I'm sure that helps.
17:21
<
Smerdyakov >
bluestorm, of course, MLton's interface with C code is more efficient, since it uses native C type representations, anyway.
17:22
<
bluestorm >
never used it, actually there are a lot of tools of this kind on the hump
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<
bluestorm >
you mean MLton's internally use C representation ?
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<
me22 >
trurl__ : nice link
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