<orbifx[m]>
oops, def your back-tick makes Riot lose it's marbles :P
<orbifx[m]>
its*
<def`>
orbifx[m]: syntactically, you call is not a taillcall anymore
<def`>
you should have written `... |> if bool then ... else (f [@tailcall]) x`
<def`>
for which it is "obvious" it is not tail :P
<def`>
try with `... |> (if ... else subscription m s) [@tailcall]`
<orbifx[m]>
I'll try that
<orbifx[m]>
I have moved the branching outwith that pipe chain, because it will work just as well
<def`>
also yes:)
<orbifx[m]>
but I will try what you suggested to see if it works
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<orbifx[m]>
says that tailcall cannot appear in that context
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<def`>
maybe you need one more layer of parentheses :P
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<orbifx[m]>
I thought and tried that
<orbifx[m]>
same warning
<companion_cube>
so I suppose the [@tailcall] doesn't work on every expression :/
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<orbifx[m]>
Seems so
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<reynir>
I made the mistake of trying to install coq on a flambda switch and now everything is swapping
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<danisfast>
Hi, sorry to bother everyone, I've been doing some work in ocaml and js_of_ocaml and hit an issue. One of the functions I'm trying to call requires a WebGL.texture but creating a texture provides me with a WebGL.texture Js.t, is there any way to unwrap a Js.t type in js_of_ocaml?
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