<TheCycoONE>
\o/ alyssa - use to play neverball like that on a thinkpad when the accelerometer was an input device.
<TheCycoONE>
Will be nice with the kevin
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<mrfixit2001>
Interesting update... I tried an older commit (ae4ccb67be29b9bca5c3ba8e5ed175901e1645b6)... kmscube crashes... but... retroarch ACTUALLY DISPLAYS :) So something that's changed between that commit and now is causing the blank render screen
<mrfixit2001>
retroarch doesn't actually allow me to do anything at all, but it's main interface is actually visible on the screen. Even though it's not animated. But it's better than a blank screen haha
<mrfixit2001>
for what it's worth... the log for retroarch and kmscube make it look like it's initializing the surface twice?
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<alyssa>
Blop, 2 month ibsection will not be fun
<alyssa>
ezequielg: :p
<alyssa>
TheCycoONE: It was a uh
<alyssa>
mostly joke implementation
<alyssa>
I'm sure there's a proper way to hook it up to SDL but I don't know, that code was the product of "how fast can we hack something together"
<alyssa>
After hours xdc :p
<TheCycoONE>
I looked and didn't come up with anything now that they're iio based - considered a hack like that but didn't write it; so I'm glad you did, even if it is quick and dirty. (Patch didn't apply cleanly on latest git, but it was an easy fix)
<alyssa>
TheCycoONE: \o/
<alyssa>
The fact I did it off a debian version instead of git says a lot about the hackiness
<alyssa>
It was literally a case of "how fast can we throw this together"
<TheCycoONE>
I for one appreciate it. Off now though; enjoy!
<alyssa>
TheCycoONE: Have fun! :p
<alyssa>
If anyone wants to figure out how to do accelerometers in SDL (like on android) on mainline, that'd be neat and a better solution but for now.. :)
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<narmstrong>
Yardanico: haven’t tried but you’ll need to run X with modesetting xorg driver and panfrost should expose OpenGL and OpenGL2 for X to load
<narmstrong>
Yardanico: but before just try kmscube to see if the Mesa version you’re using is working
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<Yardanico>
narmstrong: kmscube fails as well - "failed to initialize" and then "failed to initialize EGL"