<alyssa>
the last one is a bit baffling, that's identical to implicit for 16, but there's no index buffer at all
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<cphealy_>
With the midgard GPUs that support AFBC, can this compression be used for not just compressing the render buffers but also for compressing uncompressed textures upon load such that the texture loading DRAM bandwidth cost on texture sampling is reduced?
<cphealy_>
I'm thinking of the case where one has a 4K GUI and the background has a 4K texture that happens not to be in a compressed texture format.
<icecream95>
cphealy_: That does already happen
<cphealy_>
icecream95: Is this automatic and abstracted out within the driver?
<alyssa>
yes, with new mesa
<icecream95>
It's automatic, and is done for every texture in a supported format that isn't updated too many times
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<icecream95>
The transaction elimination CRC is definitely what it says on the tin. The (reflected) polynominal is 0xeba805c967dabbc8
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<icecream95>
Maybe it's slightly more complicated than a CRC, as every fourth bit uses 0x22c4525cb05db48a
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<B1oHazard>
Hi, can anyone help me? I built mesa master and kernel with Neil bifrost patches, set env variables and got many "AS_ACTIVE bit stuck" and "gpu sched timeout" in dmesg. Using Amlogic with Mali G31.
<B1oHazard>
Maybe I miss something
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