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<icecream95>
Unigine Heaven D3D9 crashes because the RGTC -> RGBA8 expansion from u_transfer_helper causes it to exhaust all 3GB of virtual address space...
<HdkR>
lol
<urjaman>
wow
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<alyssa>
icecream95: incredible
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<alyssa>
robher: Bifrost requires that a fragment shader and its corresponding blend shaders are located in the same 4GB block. (Only the lower 32-bits are encoded to the hardware for a blend shader, the upper 32-bits are presumed equal). How should we handle this in Panfrost? I know you don't want us relying on gpu_addr < 4GB.
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<robher>
alyssa: Don't we do that already? It's 4GB per process now rather than 4GB total, so should be enough for anyone. TM
<alyssa>
I remember we had this discussion a while back in the context of OpenCL and you said "don't rely on gpu_addr < 2^32 since then it'll be UABI and we might want to change that later"
<robher>
alyssa: doh!
<robher>
alyssa: I guess you get to manage addresses now...
<alyssa>
robher: Uh oh
<robher>
alyssa: I assume using the same BO for frag and blend shaders won't work?