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* alyssa
is debugging some reload stuff
<alyssa>
With BGR fixed, weston is working perfectly again
<alyssa>
as is GNOME Wayland, including with glamor clients (although seeing some freezing..)
<alyssa>
but GNOME X11 is unhappy,as is Mate
<macc24>
wait wait wait
<macc24>
bgr was having issues?
<alyssa>
yes but that was masked by another bug before this series
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<macc24>
was it the thing where after you switch ttys everything discolored?
<alyssa>
that's a display driver issue, I think?
<alyssa>
only ever saw that on veyron minnie
<macc24>
yeah
<macc24>
i have minnie
<alyssa>
Ah. well, not my problem ;P
<alyssa>
and all of the above comments were for bifrost, BGR on midgard has worked since forever
<macc24>
oh
<macc24>
are fixes present in mainline?
<alyssa>
soonβ’
<macc24>
wheres the mesa branch where all the bleeding edge bifrost happens?
<alyssa>
there is none, really
<macc24>
oh
<HdkR>
Turns out that when you're Open First, upstream/master is where to be
<HdkR>
;)
<alyssa>
ππ
<macc24>
yeah i am running mesa master on all my devices with mali gpu, is that a weird thing?
<alyssa>
HdkR: I see what you did there [collabora favicon.ico]
<macc24>
muh performance
<HdkR>
alyssa: It's a mentality that I subscribe to as well :D
<warpme_>
guys: re: screen distortions on t720: i found reason of non-sense bisect result from yesterday: it was not properly reseted hw. To get predictable results cold reset is required (power-off with few sec and on). With this bisect started to give correct results:
<alyssa>
I don't think that's the issue but it isn't helping.
<alyssa>
warpme_: That patch is advertising support for not only linear but also 16x16 u-interleaved tiled formats.
<warpme_>
sure. give me sec. (family calling....)
<alyssa>
The GPU can export either. Before the patch we only advertised support for linear.
<alyssa>
The display driver cannot consume Arm's tiled format (which is different from the Allwinner tiled format)
<alyssa>
So the GPU says { 16x16 u-interleaved, linear }, the display says { allwinner tiled, linear }, and the glue should intersect that and pick the linear format.
<alyssa>
For some reason that's not happening, the display driver is being fed u-interleaved frames and decoding them as linear, hence broken rendering.
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