alyssa changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard & Bifrost - Logs https://freenode.irclog.whitequark.org/panfrost - <daniels> avoiding X is a huge feature
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<kinkinkijkin> godot editor confirmed working with gles2, not with gles3
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<alyssa> Hm.
alyssa is now known as alyssa__
* alyssa__ is poking at stacked bridges :p
alyssa__ is now known as alyssa
<HdkR> Don't stack bridges, a strong wind and they all fall down :D
<icecream95> Compiling godot, I now have 7GB / 4GB RAM used
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<icecream95> The extra memory from zram still isn't enough, though, so I've had to reduce it down to -j4 to stop it from hitting OOM
<HdkR> Just need plenty of swap :D
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<kinkinkijkin> godot takes a lot of memory to compile if you use LTO
<kinkinkijkin> i just compiled debug without LTO
<kinkinkijkin> easy
<icecream95> It takes a lot of memory to compile if you don't use LTO too
<kinkinkijkin> well i also have 6gb swap
<kinkinkijkin> and am running nothing else
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<icecream95> It's sad that in five years, ARM Chromebooks increased in RAM capacity by -105 MB
<alyssa> icecream95: how'd that happen?
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<icecream95> It would be nice if build systems automatically scaled the number of parallel jobs based on memory pressure
<icecream95> ls -sh bin: 1014M godot.linuxbsd.opt.tools.arm64
<icecream95> Oh, please don't tell me I did a Vulkan-only build of godot...
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<kinkinkijkin> ircecream95 godot 4.0 (current git) is being designed around and specific to vulkan
<kinkinkijkin> would not be surprised if they're vulkan-only right now
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<HdkR> Oh, godot is focusing on Vulkan now? Very interesting
<kinkinkijkin> yeah i find it weird though
<kinkinkijkin> i just realized i misspelled icecream95
<kinkinkijkin> anyways the big pull of godot is that it's artist-friendly game tooling that works on pretty much everything with very little effort
<HdkR> It's also not unity. Which is a big win
<kinkinkijkin> vulkan *support* is nice but unfortunately nothing that godot traditionally is used for runs vulkan, like at all
<kinkinkijkin> defaulting to vulkan is a bit of a departure
<kinkinkijkin> i think i get the point of it, though, kind of contributing to the majour software pressure to support vulkan and providing an engine that runs vulkan on (hopefully) even very minimal platforms
<kinkinkijkin> iirc vulkan is nearly entirely exposed as extensions so, theoretically once support finds its way to the average phone, an engine like godot could be very robust with extension checking
<HdkR> GL is also almost entirely extensions. Most people just end up checking base version :P
<HdkR> GL/ES 3 is a bit of a hard break, since integers were never backported to older shaders
<kinkinkijkin> meant that with vulkan extensions cover extremely base features that are covered by base versions with gl
<HdkR> Very granular control yes :)
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* macc24 joins the cool kids
<macc24> :D diy chromebook suzyq cable
<macc24> it turns out that chinese seller put labels backwards xD
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<kinkinkijkin> i may be getting a desktop again
<kinkinkijkin> a core 2 duo imac
<kinkinkijkin> radeon hd 2600xt
<kinkinkijkin> hoo boy
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