ChanServ changed the topic of #picolisp to: PicoLisp language | Channel Log: https://irclog.whitequark.org/picolisp/ | Check also http://www.picolisp.com for more information
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<tankf33der> hi all
<tankf33der> im back to task on grid
<tankf33der> goblins and elfs
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<tankf33der> Regenaxer:
<tankf33der> i have a cell a1, goblin and 200 hit points
<tankf33der> how to do minus 5 from hit points?
<Regenaxer> Using 'prop' ?
<Regenaxer> (dec (:: goblin) 5) ?
<tankf33der> o
<tankf33der> ok
<tankf33der> and how to move goblin symbol from a1 to c3?
<Regenaxer> 'goblin' is a property, right?
<Regenaxer> (put 'c2 'goblin (get 'a1 'goblin))
<Regenaxer> (put 'c2 'goblin (; 'a1 goblin))
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<tankf33der> uh
<tankf33der> 10x
<Regenaxer> ?
<tankf33der> playing, all ok
<Regenaxer> ok :)
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<rick42> sup pil peeps
<rick42> Regenaxer, tankf33der: are you referring to a game in pil?
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<tankf33der> about my questions for grid?
<rick42> yes (i think). you working on a game?
<tankf33der> no, this one
<tankf33der> but i've implement 2048 on grid.
<tankf33der> all grids examples are in my repo.
<rick42> ok, thanks for the cluebat
<rick42> "Units never move or attack diagonally, as doing so would be dishonorable." hehehe
<Regenaxer> Hi rick42!
<rick42> Regenaxer: hi!
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