<endformationage>
Thank you for taking a look, btw.
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<zachcarter>
o/
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<zachcarter>
is anyone doing any game programming with ponylang?
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<SeanTAllen>
zachcarter: some have shown some interest but i dont know anything more than that.
<zachcarter>
I’m currently doing a lot of game programming in Nim but ponylang interests me as well
<SeanTAllen>
endformationage: i'd suggest opening an issue or asking on the mailing list as I can't reproduce. im using llvm 3.9.1 on OSX. i tried with multiple different number of threads without issue.
<zachcarter>
Mostly because of the reference capabilities
<SeanTAllen>
zachcarter: as with most things pony at this point, you'd need to do a lot of work to close the library gap. happy to help when you get stuck.
<zachcarter>
gotcha, if I get some free time I will look into helping out with that
<endformationage>
I've used https://github.com/Kode/ Kha (Haxe) in the past and find it awesome. There's Kore, which I've thought about making a Pony wrapper for, but I don't have the experience at this time.
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<bitcrusher>
pony-game is cool but its directx
<bitcrusher>
just looked on github for ponylang things, and jtfmumm has a roguelike game written in pony. https://github.com/jtfmumm/acolyte pretty cool! :D
<bitcrusher>
i like how ponygame uses ecs though, makes it very easy to reason.
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<zachcarter>
I don’t like ecs’s and I’d like something that’s able to abstract away the various hardware API’s like BGFX
<zachcarter>
I’ve already built bindings to Nim for bgfx maybe I’ll build some for Pony when I have some time
<zachcarter>
currently I’m working on a port of Horde3d to Nim
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