<tuxbrain2>
dear all, tuxbrain.com seems to be totally down :(, also the mail, I will be available by chat jabber dsamblas@jabber.org or though my gmail account dsamblas@gmail.com , can some body be some kind to send a message to the list with this info? thanks
<elricsfate>
hi all
<elricsfate>
has anyone gotten nethack running on open wrt? I have the pre-compiled binary for it but I haven't been able to get it running.
<tuxbrain2>
the server company notifys that they have a total power cut, they are trying solve it, but seems tuxbrain.com will be down for a while yet.... damn it?
<tuxbrain2>
damn it!
<elricsfate>
Guys anyone have any luck getting nethack working?
<viric>
what is the problem with nethack?
<viric>
I'm not sure, but I remember as if it worked for me
<tuxbrain2>
and we are back again
<qwebirc94906>
has anyone been able to load debian with a working gui  ?
<tuxbrain2>
today the comunitt is sooooo silence, no chat, no list..... scaring...
<methril_work>
tuxbrain2, hi!!
<methril_work>
tuxbrain2, you were silent some days ago ;)
<viric>
tuxbrain2: everyone bought an ipad and is playing with it
<tuxbrain2>
argh!
<mstevens>
viric: I bought a kindle
<viric>
ah yes, some a kindle.
<tuxbrain2>
traitors!!! :P
<mstevens>
I have a nanonote as well!
<viric>
what a life in contradiction
<viric>
I've to admit I own a Sony ereader
<viric>
(bought two or three years ago!)
<mstevens>
The kindle hasn't arrived yet
<viric>
at that time there still were not chinese children assembling open hardware
<mstevens>
go go chinese children
<elricsfate>
I turned my ben nano note into a portable nethack player
<elricsfate>
woot woot
<tuxbrain2>
congrat elricsfate :)
<tuxbrain2>
what was finally the problem??
<elricsfate>
tuxbrain2: Thats a wonderful question actually
<tuxbrain2>
and the answer is.....
<elricsfate>
tuxbrain2: The problem is actually still there. I have a work around though.
<elricsfate>
tuxbrain2: For some reason it searchs for the lock file thats not there
<elricsfate>
tuxbrain2: use the touch command to touch the imaginary lock file to make it not imaginary and then start the game. The game will ask do you want to destroy your old game. Type yes. This actually RESTORES your game.
<elricsfate>
tuxbrain2: A little help from #nethack and some crazy ideas
<tuxbrain2>
hehehe
<elricsfate>
tuxbrain2: and it working. I even automated the whole touch command so all I have to do is type nethack then yes and I am in my game
<elricsfate>
tuxbrain2: if someone can help me with setting up some type of environment I can build packages in then I may be able to actually patch the source
<tuxbrain2>
not time right now I have also to make up a new working enviroment with all the changes that have been in the repos and so...
<tuxbrain2>
but soon we will have an "cloud" building enviroment where we can do this thingns without need to wast Gigs on our HD
<Ornotermes>
tuxbrain2: a few gigs isn't such a big problem for me, if i had better uplink i would help with hosting and such
<elricsfate>
my big problem is getting everything set up
<elricsfate>
seems a bit complicated
<elricsfate>
then again I am a newbie at compiling from source
<wpwrak>
tuxbrain2: how are the counterweights ? are you now making some true heavy metal nanowar nanonote ? :)
<wpwrak>
viric: btw, any suggestions for conveniently merging my scans into 3D solids ? what i'd like to do is to align the two sides manually (that is, flip one side, then translate and rotate the two parts until they're parallel and have the right distance from each other)
<wpwrak>
viric: then the solid would be the space between them. e.g., if i could extrude each mesh a bit (by the maximum thickness), then the solid would simply be the intersection
<wpwrak>
viric: the question is: which program lets me do this in a sensible way ? meshlab is driving me crazy with the alignment alone. the visualization is wonderful, but manipulation is odd.
<viric>
wpwrak: I'd try meshlab, but it segfaults twice every time you try
<viric>
I think that is the best you can get (and the easiest to build) for free
<viric>
We also use 'paraview', but it has no alignment functions
<wpwrak>
have you found a reliable way to translate and rotate an item ? i'm a bit surprised that such basic things are so incredibly hard to do
<viric>
And my company has closed software that can fit a bit for that, but it's not free :)
<viric>
wpwrak: in paraview it works setting numbers.
<wpwrak>
oh, i don't mind doing the alignment manually :)
<viric>
wpwrak: reliable, you mean, repeteable?
<wpwrak>
numbers sounds good :)
<wpwrak>
one problem i have with meshlab is that i can translate or rotate, but not both. once i figured out by chance the right sequence of freeze flags to click that did combine both, but then never again.
<wpwrak>
can paraview also combine the two meshes into a solid ?
<viric>
no no
<wpwrak>
(repeatable) that would be nice, too. even something purely scripted would be nice (of course, as long as there's a not overly painful way for visualizing the result :)
<wpwrak>
the no no was about paraview combining the meshes ?
<wpwrak>
or were you dismayed at my troubled with meshlab ? :)
<wpwrak>
most of the 3d reconstruction packages seem to assume scans that don't quite fit. that's a problem i shouldn't have. mine should be nearly perfect views from exactly opposite sides, so i should be able to combine them with simple geometric operations.
<wpwrak>
unfortunately, heekscad can't extrude a mesh or i'd try that
<viric>
'no no' is for paraview. it cannot align or merge.
<wpwrak>
sigh :(
<viric>
Let me know if you find a good software for that
<viric>
There is also the stanford vrip or something like that
<wpwrak>
i looked at their web site. vrip seems to be for merging only. for aligning, they have scanalyze. but they all seem to be more geared towards reconstruction from range images
<wpwrak>
so i'm not quite sure if they're really suitable for what i'm trying to do
<wpwrak>
viric: have you used them ?
<viric>
no
<viric>
I think they should fit. You have 'range images'
<wpwrak>
hmm, i can at least generate them. but i wonder if those tools will be happy with non-overlapping "range images". or only overlapping in a degenerate way (on the "vertical" edges)
<wpwrak>
ah well, i guess i just have to try and see what happens