00:11
<
whitequark >
DocScrutinizer: do you mean that they essentially have two copies of Linux running, one on BP and one on AP?
00:16
<
DocScrutinizer51 >
there's no AP
00:16
<
DocScrutinizer51 >
and BB runs OSE
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05:34
<
wolfspraul >
just wondering about a good lossless compression format for video
05:34
<
wolfspraul >
for music it seems to be FLAC, but for videos?
05:35
<
wolfspraul >
free one of course, who would want anything else? :-)
05:35
<
wolfspraul >
"ask google" has become "ask wikipedia"
05:38
<
xiangfu >
file "Movie_00_(111102)_Naihanli_Crates.m2t"
05:38
<
xiangfu >
Movie_00_(111102)_Naihanli_Crates.m2t: MPEG transport stream data
05:41
<
wolfspraul >
seems the ffmpeg FFV1 is a good candidate
05:42
<
DocScrutinizer >
whitequark: sp yes, enea OSE
05:42
<
DocScrutinizer >
so*
05:42
<
wolfspraul >
lossless movie compression, free encoder and decoder, developed as part of the ffmpeg project
05:42
<
wolfspraul >
still trying to find out how active this is. there is another one 'snow codec' but supposedly stalled?
05:43
<
wolfspraul >
we should ask David - dvdk where are you? :-)
05:43
<
wolfspraul >
(sometimes he magically comes into the channel when his name is called :-))
05:45
<
wolfspraul >
lossless motion jpeg 2000, another option...
05:46
<
wolfspraul >
lossless dirac
05:48
<
DocScrutinizer >
moo wolfspraul
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05:54
<
wolfspraul >
hey :-)
05:55
<
wolfspraul >
need to study this some more
05:56
<
wolfspraul >
ffv1, dirac lossless, yuv, dpx (?)
06:04
<
wpwrak >
just a sequence of PNG ? ;-)
06:04
<
wpwrak >
simple but brutal :)
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07:11
<
whitequark >
DocScrutinizer: ah, so are you working at ENEA?
07:17
<
DocScrutinizer51 >
ericsson
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07:57
<
mth >
my favorite lossless video codec is ZMBV, but that's rather specific in the kind of video it is good at (retro games, basically)
07:58
<
mth >
it does get a good compression ratio if the source material is right
07:58
<
mth >
and Youtube accepts it as an upload format
08:00
<
mth >
it might actually perform quite well with screencasts too, as long as you don't use any fancy 3D animation effects
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<
kristianpaul >
cheers mirko !!
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20:20
<
Artyom >
hi kristianpaul
20:30
<
kristianpaul >
Artyom: hello
20:30
<
Artyom >
How is your work with namuru?
20:31
<
kristianpaul >
i'm debugging the issue (ignorance) i still having printing signed numbers
20:31
<
kristianpaul >
i just noticed your arm soc uses 16 bits bus :)
20:32
<
kristianpaul >
i my case i'll set all wired to 32 bits. working on it right now
20:32
<
kristianpaul >
and make sure the sign i put is compatible with lm32
20:32
<
kristianpaul >
arch manual said is two complement i think
20:33
<
Artyom >
yeah, 16-bit is board limitation...
20:34
<
kristianpaul >
also i think i'll merge your osgps mode to the demo code
20:34
<
kristianpaul >
s/mode/mo
20:34
<
qi-bot >
kristianpaul meant: "also i think i'll merge your osgps mo to the demo code"
20:34
<
kristianpaul >
s/mode/mod
20:35
<
kristianpaul >
thats all so far, how about your milkymist porting?
20:36
<
Artyom >
well, I found working port for digilent spartan3e board. It boots bios from flash and permits to upload programs through ethernet
20:37
<
Artyom >
I also could connect external clock from front-end
20:37
<
kristianpaul >
ah,soc is using single clock now, nice !
20:38
<
Artyom >
now I study wishbone and next step is to connect correlator through this bus
20:39
<
Artyom >
And also debugging becomes very important. So I have to learn how to debug
20:40
<
kristianpaul >
i asked to mwalle #milkmist, he point gdb is working
20:41
<
kristianpaul >
hw debuggin still now quite friendly, but wpwrak had step into a better way to tap wires than just writing in verilog
20:42
<
kristianpaul >
Artyom: or you also mean debug namuru it self?
20:42
<
Artyom >
I mean debugging with gdb
20:43
<
Artyom >
I had experience with gdb only from eclipse
20:43
<
kristianpaul >
i have zero
20:44
<
kristianpaul >
well i think once i copy and paste something that allow me to run a code step by step, not sure if this was gdb...
20:44
<
kristianpaul >
need recall too :|
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