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<pixelherodev>
Anyone currently on have a good knowledge of LLVM IR?
<pixelherodev>
I'm also asking in #llvm on both freenode and the official OFTC server but from what I've seen those channels are both Very Quiet™ so I figured I'd ask here too in case anyone was familiar with it
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<pixelherodev>
Ah, the sweet smell of functioning optimizations at two in the morning :D
<pixelherodev>
`Microoptimization zero is replacing load of %FirmwareCTX with an alias to %0`
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<pixelherodev>
Ah, using memberCount / memberName / field with an iterator from std.process.args to metaprogrammatically check runtime arguments...
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<iocat>
hey folks, is there any promise on backward compatibility, maybe on some part of the language today?
<iocat>
(Very interested in learning this lang :) )
<pixelherodev>
Not *yet* is I believe the best answer at the moment
<pixelherodev>
Right now, the language is being improved a lot - but improving the language means existing code needs to be updated
<pixelherodev>
Most of the changes are very minor, but they do add up
<pixelherodev>
There *will* be such a promise eventually, though when that is I personally don't know
<iocat>
oh ok thanks for the answer. I felt the language design is very simple, and extensible. Hope it'll be always simple. Will keep looking forward for its development!
<pixelherodev>
iocat, a lot of these changes are actually meant to make the language *more* simple :)
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<iocat>
cool!
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<pixelherodev>
Just got the first working `Hello, world!` compiled using my LLVM backend :D
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<pixelherodev>
I'm starting to think my focus on this parser has gotten a bit... out of hand :P
<pixelherodev>
This week alone, I plan on: implementing strings, implementing undefined values (though they already work for pointers), using a proper stream for output instead of stderr, removing the register allocator and allocating all variables to the stack and then accessing them from there (and then relying on optimizations to put them back into registers and increase performance), and beginning work on modularizing the parser so that it can actually be used as a
<pixelherodev>
library and I can begin to add in an x86 backend
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<andrewrk>
pixelherodev, wow this is really cool!
<andrewrk>
love seeing these screenshots
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<pixelherodev>
andrewrk, thanks!
<pixelherodev>
`I actually cleaned it up so that the manual usage of the DragonFruit stack isn't necessary
<pixelherodev>
A simple `a3x.Puts("str");` call works now :)
<pixelherodev>
(a3x = the firmware)
<pixelherodev>
The pointers and stuff are tracked by the a3x structure instead of being passed to main, making its usage a lot more convenient
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