ChanServ changed the topic of ##yamahasynths to: Channel dedicated to questions and discussion of Yamaha FM Synthesizer internals and corresponding REing. Discussion of synthesis methods similar to the Yamaha line of chips, Sound Blasters + clones, PCM chips like RF5C68, and CD theory of operation are also on-topic. Channel logs: https://freenode.irclog.whitequark.org/~h~yamahasynths
andlabs has quit [Quit: My MacBook has gone to sleep. ZZZzzz…]
<andlabs>
hey kode54 can you answer a quick question about lazyusf(2): is it possible for the sample rate returned by usf_render() to change at any point during the duration of a song?
<andlabs>
oh, you answered that in usf_internal.h heh
<andlabs>
// SampleRate is usually guaranteed to stay the same for the duration
<andlabs>
// of a given track, and depends on the game.
<andlabs>
I'm guessing it would be safe to just always resample then
<andlabs>
and yes, the sample format can change
<andlabs>
heh
<kode54>
andlabs: it is technically possible, but as far as I know, most game engines just set a rate on startup and kept with it indefinitely
<andlabs>
probably not documented by nintendo
<andlabs>
oh well, I just used the resampled version of the function and that seems good enough for me
<andlabs>
also, what's the correct capitalization of vgmstream?
<kode54>
not sure, I'll have to ask hcs
<andlabs>
ok
<andlabs>
also can the people maintaining video game music archives decide whether they want to use Kazuo Hanzawa or Norio Hanzawa because this is getting stupid
<kode54>
I don't control that
<andlabs>
yes I'm just speaking out loud now
<kode54>
heh
<cr1901_modern>
A few years ago I tried to look up info on a little known VN composer (and whether he's still active in any capacity since I liked his tracks). This was not an easy task, as his name in romaji (?) could be translated in about 5 different ways and no one agrees which one is correct
<cr1901_modern>
Eventually learned that he called it quits by 1997 or so