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<shynoob> do ppl here use winforth?
<shynoob> win32Forth
<shynoob> Can someone suggest graphics stuff for Forth?
<shynoob> graphics programming in Forth*
<X-Scale> Hi, shynoob
<shynoob> hi X-Scale, I thought I'd stick with this language.. when I first came across.. but I didnt.. coz of my concerns.. but maybe now I am quite focussed
<shynoob> I am concerned regarding game dev in Forth.. is this viable?
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<shynoob> is this less active?
<shynoob> or did I come to the wrong place?
<cmtptr> this channel is active. just be patient
<shynoob> Apologies
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<crest> shynoob: lately there's been a lot of embedded talk in this channel
<crest> but some of it moved to #mecrisp channel dedicated to the mecrisp forth system
<boru> Did they pay you to say that?
<crest> boru: no
<boru> I wasn't being serious, silly.
<crest> just wanted to warn shynoob that i haven't seen anyone talking about game dev here
<shynoob> yeah I can imagine..
<shynoob> I just wanted to know if its stupid to think about game dev.. coz it might take so much time to invest into that
<crest> depending on what shynoob wants to do the language barrier between forth and the system graphics libraries written in C or C++ could be a real problem
<shynoob> with Forth
<shynoob> hm certainly
<crest> what kind of game are we talking about?
<shynoob> high end pc games
<crest> text adventure? triple a shooter?
<shynoob> RTS
<crest> forth is probably a bad match for that
<crest> it could make a good embedded script engine
<crest> but lua is a lot more common for that in games
<crest> which isn't to say that forth wouldn't work just as well
<crest> but the barrier to entry is higher
<shynoob> damn
<shynoob> do you have anything oon directx ?
<crest> for me windows just just a bootloader for my games when i get around to play them
<shynoob> hahah
<shynoob> do you use linux?
<shynoob> to work?
<crest> freebsd and macos
<shynoob> U see
<shynoob> I see*
<crest> on macos (and windows and linux) there is factor
<crest> a forth inspired language with an opengl userinterface
<shynoob> well no one beats windows on games...
<shynoob> so
<crest> it depends on what you consider a "proper" game
<shynoob> ppl have been fed up with opengl nd its design
<crest> there are propably more people wasting time on stupid mobile games
<crest> the same applies to directx
<crest> directx 12 claims to fix some of that
<crest> so do vulkan and metal
<shynoob> it has better reach .. so I dont care
<shynoob> with hardvare vendors
<crest> do you intend to write your own engine?
<shynoob> I cant do opengl.. have heard lots of bad stuff about it..
<shynoob> yeah thats my intention.. to write my own game enginer
<crest> there are opensource rts engines
<crest> some of them reimplement old games e.g. openra
<crest> others like 0ad are just inspired by them
<crest> a good game is more than just an engine demo
<shynoob> 0ad was a joke.. JS with C++.. result... 19 years and still alpha
<crest> have you ever played red faction 1?
<shynoob> nope
<shynoob> let me check
<crest> it introduced destructible environment to fps shooters
<crest> but the story was just barley enough to keep moving through the levels
<crest> instead of digging tunnels until you got bored
<shynoob> ohh
<shynoob> thats interesting
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