<veltas> Fixed point is much more forthy though, faster, and uses *way* less code in embedded
<cmtptr> veltas, but if you need that precision then can't you just choose your units and bit width appropriately? the same problem is there with floats, it just mysteriously works at some scales and doesn't at others
<veltas> With floats the precision is less, but the scale is always optimal.
<veltas> I mean units are always optimal
<veltas> Usually within one calculation a number of different units are optimal for different numbers, floating point will handle that accurately, fixed does not
<veltas> If you don't believe me try it out yourself, it's obvious very quickly that fixed is a lot of effort and less accurate. But still less effort than writing floating in software and 'faster'
<veltas> But if you've got highly parallel work and a normal computer with streaming floating operations then it's not even faster...
<cmtptr> i have tried it out. i'm using fixed point in my own software, it seems way simpler to me because i know what to expect
<veltas> And compare the results with floating point
<cmtptr> i have. with floats you get weird artifacts because you lose sigfigs at higher scales and you gain sigfigs at lower scales
<cmtptr> how is that ever what you'd want??
<veltas> You don't gain or lose significant figures with floats, fixed point has more significant figures available at the optimal unit but less in most units
<veltas> The weird artifacts are often much less severe than the loss of accuracy of fixed point in typical calculations
<veltas> If it works for you then it's because of the kind of calculation you're doing, floating point is much more flexible, obviously I wouldn't claim it's better in all situations.
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<cmtptr> well i will accept that it's possible i just haven't been faced with the right situation yet to see the value
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<cmtptr> i know that sometimes i can be dense to things until i experience it firsthand
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<veltas> cmtptr: Not understanding it isn't a crime, but what really irritates me is when people *do* see it and then refuse to accept it
<veltas> Not that that's happened here...
<veltas> Too much of people understanding something and then closing their mind off and pretending it's not true at the moment
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<TangentDelta> Oh wow, the 6809 is a beast of a processor.
<TangentDelta> Its like a 16-bit processor that is pretending to be 8-bit.
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<MrMobius> TangentDelta, check out the 6309
<TangentDelta> Yeah, it's even more crazy.
<TangentDelta> The 4 8-bit accumulators can be combined into 1 32-bit accumulator :P
<MrMobius> kind of a dead end though since you dont want to be doing too many 32-bit calculations with an 8 bit memory bus
<TangentDelta> I don't know how accessing that 32-bit register works. I wonder if you can just use it to accumulate multiple arithmatic operations.
<MrMobius> it works by combining the existing 8 bit registers
<TangentDelta> There a 16-bit multiplication and summing accumulator chip with a 35-bit accumulator. I've thought about interfacing that with an 8-bit microprocessor.
<MrMobius> which is kind of neat. you have the 4 bytes each split up into its own register which may be useful
<MrMobius> neat
<MrMobius> one of the 8051s I was playing with had a 40-bit multiply/accumulate thing in it
<TangentDelta> Wow
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