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cwabbott>
I can guess what's going on, but to be sure I need to have the shader it came from so that I can reproduce it
<
bshah>
that's going to be insta hard to debug
<
bshah>
erm insta hard to fetch I mean :)
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bshah>
as there is etoomuch output.. but I can try and see
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bshah>
cwabbott: re: lima.dump file, do LIMA_DEBUG=all doesn't work? that was generated with it
<
cwabbott>
no idea, but I guess it doesn't
<
cwabbott>
I mean, you can see that it doesn't have anything starting with "gpir: "
<
bshah>
hm yeah, lima.dump file was auto generated IIRC, and output was spawned in stderr
<
bshah>
Okay, I'll retry and send you log before today evening
<
cwabbott>
oh yeah, that's right, lima.dump is meant for replaying so it only has the raw binary output
<
enunes>
wasn't that with an out of tree patch and without the latest gpir fixes?
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cwabbott>
enunes: my fixes won't fix that
<
cwabbott>
they fix a crash elsewhere, and some silently incorrect code generation
<
bshah>
enunes: yes, it was out-of-tree patch, I mentioned it :)
<
bshah>
and no teh MR didn't help
<
cwabbott>
bshah: you can try attaching a debugger and going up the callstack to see what shaders it was compiling
<
enunes>
to output the shaders in my logs I use MESA_GLSL=dump MESA_DEBUG=1
<
cwabbott>
that would require some fiddling with mesa internals or kde internals in gdb though
<
bshah>
cwabbott: I think capturing log would be easy enough ... it's just atm occupied with $work stuff :)
<
cwabbott>
just remember to also do MESA_DUMP=glsl to see the GLSL source code
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bshah>
cwabbott: So ultimately I grab full output with : MESA_DUMP=glsl LIMA_DEBUG_GP=1 right?
<
bshah>
building git mesa master atm ^^
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cwabbott>
iirc it's LIMA_DEBUG=gpir instead of LIMA_DEBUG_GP=1 now
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bshah>
for some reason with debug set app doesn't die at all
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bshah>
oh there we go
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cwabbott>
bshah: I think I see the bug, but I'm going to have to think about the best way to fix it
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cwabbott>
I'm gonna think it over but I gotta do real work stuff now
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anarsoul>
cwabbott: do you by any chance know how to fix standalone compiler to work with fragment shaders?
<
cwabbott>
anarsoul: it's broken atm with desktop GL, it was something stupid that I didn't want to spend too long to fix
<
cwabbott>
just add "#version 100\nprecision highp float;\n" at the beginning and replace gl_Color with a regular varying if that's the issue
<
cwabbott>
otherwise, I dunno... I haven't tried it recently with fragment shaders but it
*should* work
<
cwabbott>
also, your address for your pinebook seems to be down... did you have to take it down?
<
anarsoul>
cwabbott: yeah, I accidentally disconnected it from power supply
<
anarsoul>
do you want me to bring it back?
<
MoeIcenowy>
what a pity that my continously working SBC uses Mali-T720
<
anarsoul>
OK, battery is dead, it'll take some time (~1h?) to charge it (it won't power on till it reaches certain threshold)
<
MoeIcenowy>
anarsoul: does this situation exist?
<
MoeIcenowy>
my Pinebook always instantly power on when DC inserted
<
anarsoul>
MoeIcenowy: what situation?
<
anarsoul>
it won't power on if battery is completely drained
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anarsoul>
cwabbott: pinebook is up again, you should be able to ssh into it
<
MoeIcenowy>
oh maybe my battery is not drained enough?
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anarsoul>
I get occasional RCU stalls on 5.2 :(
<
anarsoul>
not related to lima though
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anarsoul>
enunes: are you running 5.2 on your pine64?
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