ChanServ changed the topic of #lima to: Development channel for open source lima driver for ARM Mali4** GPUs - Kernel has landed in mainline, userspace driver is part of mesa - Logs at https://people.freedesktop.org/~cbrill/dri-log/index.php?channel=lima and https://freenode.irclog.whitequark.org/lima - Contact ARM for binary driver support!
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<enunes> anarsoul: some improvements in regalloc https://paste.centos.org/view/raw/cd8ebf05
<anarsoul> nice
<enunes> it seems that liveness with live_in and live_out ranges is not great with loops and control flow
<anarsoul> it's not since we don't have holes
<enunes> I rewrote liveness analysis to generate sets of live variables at each program point, so we don't run into that problem
<anarsoul> enunes: can it compile all the glamor shaders now?
<enunes> also I think there was an issue with variables being written and read in the same instruction
<enunes> so their live range was pretty much forever
<enunes> yes, glamor passes
<anarsoul> hope we still have some time to merge it before 20.0 branches out :)
<anarsoul> otherwise we may want to backport these fixes into 20.0
<anarsoul> with glamor shaders working fine 20.0 should be more or less usable
<enunes> I still want to optimize this a bit and maybe use sets instead of lists, there is one large shader that takes a few seconds to compile now with my inefficient implementation
<enunes> hopefully the algorithm is now ok and I just need better data structures
<MoeIcenowy> anarsoul: I used 19.3 with backported patches from 20.0 on my Pinebook now
<anarsoul> there's too many patches to backport
<anarsoul> and 3266 depends on 3158 which depends on 2445
<anarsoul> which depends on 2594 :)
<anarsoul> likely you also need 2463 otherwise BO cache won't work properly
<anarsoul> MoeIcenowy: btw did you submit a patch for chromium not to use RGB textures on lima?