<MoeIcenowy>
anarsoul|c: why should I only file a issue when I had found the root cause? :-)
<MoeIcenowy>
but to be honest the CI result shows that this is not related to GLES at all
<anarsoul|c>
Fair enough
<MoeIcenowy>
maybe partial update of vertex buffer is only needed in complex situation
<MoeIcenowy>
I triggered the bug in glDrawRangeElementsEXT(), because it specifies a small range but start at a high count
<anarsoul|c>
I see
<anarsoul|c>
No deqp fixes?
<MoeIcenowy>
then mesa internally fetched the vertices bound to the range (to reduce the data amount to upload)
<MoeIcenowy>
no
<MoeIcenowy>
at least no "unexpected pass"
<MoeIcenowy>
nothing unexpected
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<warpme_>
guys: we (mythtv) want to start write shader transforming nv12m->rgb required for lima to operate with amlogic vdec. Should we assume lima is: gles2 or gles3 ?
<anarsoul|c>
Gles2
<anarsoul|c>
Also note that mali400 does calculations in fp16
<anarsoul|c>
So if you do any calculations on texture coords you'll get only 10 bit precision
<rellla>
...and it hasn't reached full conformance yet
<anarsoul|c>
So make sure you pass varying directly as coordinates for sampler
<warpme_>
anarsoul|c: rellla : thx!
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