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thierry>
Yurik hello
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xtrm>
hello karryall
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pnou>
my name's not yurik, but hi too :)
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thierry>
hi pnou, gene9
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gene9>
hi pnou, thierry =)
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Yurik>
two-face: hi'
<
two-face>
hi Yurik
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Dybbuk>
How does one explain the benefits of garbage collection to a programmer who loves manual memory management?
<
karryall_>
by asking him how he would write persistent functionnal datastructures without a garbage collector ?
<
two-face>
hello karryall_
<
Dybbuk>
He would probably ask, "Why would I need to write one of those?"
<
karryall_>
salut two-face
* Dybbuk
can't imagine why somebody would enjoy manual memory management in the first place.
<
two-face>
manual memory management is a loss of time except for realtime environments
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Dybbuk>
It sure causes a lot of bugs.
<
two-face>
Dybbuk: in a corporate world, it costs money
<
Dybbuk>
two-face: Ahh, good point!
<
malc>
Main benifit is that you slowly turn lazy and self indulgent, and this is the road to leetness
<
two-face>
Dybbuk: IMO, manual memory management should slowly disappear in the future
<
Dybbuk>
two-face: I agree with you.
<
two-face>
karryall_: ?
<
two-face>
new release of ocamlsdl for soon?
<
karryall_>
depends on your perception of 'soon'
<
Dybbuk>
Well, I think I'm starting to get the hang of currying. It's really cool, even if I can't think of a good place to use it yet.
<
two-face>
Dybbuk: always
<
two-face>
karryall_: few months :)
<
Dybbuk>
two-face: Heheh. Everywhere?
<
karryall_>
two-face: ouais, il faut mettre un peu de doc quand meme, ca prend un peu de temps
<
karryall_>
two-face: la y'a plein de modules qui sont en double, on va fusionner tout ca
<
two-face>
Dybbuk: currying, that is?
<
two-face>
karryall_: ok
<
Dybbuk>
two-face: Yeah.
<
two-face>
Dybbuk: so yes, always use currying
<
Dybbuk>
two-face: Doesn't that get confusing?
<
two-face>
Dybbuk: you get used to it
<
Dybbuk>
Mrs Dybbuk makes an excellent curry.
<
karryall_>
two-face: d'ailleurs si tu veux tester les nouveaux modules ...
<
two-face>
karryall_: je peux faire un checkout à l'occase oui
<
karryall_>
t'as un projet qui utilises ocamlsdl ou pas encoree ?
<
two-face>
pas encore ;(
<
two-face>
et toi, tu as des projets avec ?
<
karryall_>
pour tester un peu, j'ai commence a re-ecrire frozen-bubble en caml
<
karryall_>
mais c'est long
<
two-face>
j'ai dans la tête des idées de jeu sympa
<
karryall_>
et chiant (surtout que je capte pas grand-chose au perl, ca aide pas)
<
karryall_>
genre quoi ?
<
two-face>
genre Flashback
<
karryall_>
herm, oui, certes
<
karryall_>
(quoi etre Flashback ?)
<
two-face>
tu te souviens de Another World ?
<
karryall_>
le truc vachement anime ?
<
karryall_>
ca tournait sur un mac quand j'etais au lycee
<
two-face>
bah Flashback, c le jeu suivant
<
malc>
wooo... cult frenchy games..
<
karryall_>
another world, j'ai jamais depasse la 3e ecran
<
two-face>
Flashback was ultranice
<
malc>
Another World was the best
<
karryall_>
delphine, c'est pas eux qui ont fait LBA aussi ?
<
two-face>
And Alone in the Dark I think
<
karryall_>
hum, pas sur
<
two-face>
Using OCamlSDL + LablGL for such kind of games
<
malc>
Infogrames did Alone in the Dark
<
malc>
though they are french too
<
two-face>
ah yeah, that wasn't delphine
<
karryall_>
yeah, I think it's Infogrames
<
karryall_>
two-face: you'll need lots of artwork for this kind of games
<
two-face>
well, the characted can be modelled with some 3D dot at least
<
two-face>
is delphine still doing stuff?
<
two-face>
I was bad at Another World i recall
<
karryall_>
je sais pas ...
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