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<thierry> salut *
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<thierry> Yurik hello
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<xtrm> hello karryall
<karryall> 'llo
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<gene9> Yurik: hi
<pnou> my name's not yurik, but hi too :)
<thierry> hi pnou, gene9
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<gene9> hi pnou, thierry =)
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<SYStems> bonjour
<Yurik> hi
<Dybbuk> Yo.
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<Yurik> gene9: hi
<gene9> hiya
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<Yurik> two-face: hi'
<two-face> hi Yurik
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<Dybbuk> How does one explain the benefits of garbage collection to a programmer who loves manual memory management?
<karryall_> by asking him how he would write persistent functionnal datastructures without a garbage collector ?
<two-face> hello karryall_
<Dybbuk> He would probably ask, "Why would I need to write one of those?"
<karryall_> salut two-face
* Dybbuk can't imagine why somebody would enjoy manual memory management in the first place.
* karryall_ agrees
<two-face> manual memory management is a loss of time except for realtime environments
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<Dybbuk> It sure causes a lot of bugs.
<two-face> Dybbuk: in a corporate world, it costs money
<Dybbuk> two-face: Ahh, good point!
<malc> Main benifit is that you slowly turn lazy and self indulgent, and this is the road to leetness
<two-face> Dybbuk: IMO, manual memory management should slowly disappear in the future
<Dybbuk> two-face: I agree with you.
<two-face> karryall_: ?
<karryall_> moui ?
<two-face> new release of ocamlsdl for soon?
<karryall_> depends on your perception of 'soon'
<karryall_> :)
<Dybbuk> Well, I think I'm starting to get the hang of currying. It's really cool, even if I can't think of a good place to use it yet.
<two-face> hmm
<two-face> Dybbuk: always
<two-face> karryall_: few months :)
<Dybbuk> two-face: Heheh. Everywhere?
<karryall_> two-face: ouais, il faut mettre un peu de doc quand meme, ca prend un peu de temps
<karryall_> two-face: la y'a plein de modules qui sont en double, on va fusionner tout ca
<two-face> Dybbuk: currying, that is?
<two-face> karryall_: ok
<Dybbuk> two-face: Yeah.
<two-face> Dybbuk: so yes, always use currying
<Dybbuk> two-face: Doesn't that get confusing?
<two-face> Dybbuk: you get used to it
<Dybbuk> Mrs Dybbuk makes an excellent curry.
<karryall_> two-face: d'ailleurs si tu veux tester les nouveaux modules ...
<two-face> karryall_: je peux faire un checkout à l'occase oui
<karryall_> t'as un projet qui utilises ocamlsdl ou pas encoree ?
<two-face> pas encore ;(
<two-face> et toi, tu as des projets avec ?
<karryall_> pour tester un peu, j'ai commence a re-ecrire frozen-bubble en caml
<karryall_> mais c'est long
<two-face> j'ai dans la tête des idées de jeu sympa
<karryall_> et chiant (surtout que je capte pas grand-chose au perl, ca aide pas)
<karryall_> genre quoi ?
<two-face> genre Flashback
<karryall_> herm, oui, certes
<karryall_> (quoi etre Flashback ?)
<two-face> tu te souviens de Another World ?
<karryall_> ouais
<karryall_> le truc vachement anime ?
<karryall_> ca tournait sur un mac quand j'etais au lycee
<two-face> oui
<two-face> bah Flashback, c le jeu suivant
<karryall_> ah
<malc> wooo... cult frenchy games..
<karryall_> another world, j'ai jamais depasse la 3e ecran
<two-face> Flashback was ultranice
<malc> Another World was the best
<karryall_> delphine, c'est pas eux qui ont fait LBA aussi ?
<two-face> oui
<two-face> And Alone in the Dark I think
<karryall_> hum, pas sur
<two-face> Using OCamlSDL + LablGL for such kind of games
<malc> Infogrames did Alone in the Dark
<malc> though they are french too
<two-face> ah yeah, that wasn't delphine
<karryall_> yeah, I think it's Infogrames
<karryall_> two-face: you'll need lots of artwork for this kind of games
<two-face> well, the characted can be modelled with some 3D dot at least
<two-face> is delphine still doing stuff?
<two-face> I was bad at Another World i recall
<karryall_> je sais pas ...
<two-face> bye
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