<Wizz_Kidd>
well im jus saying is ocaml fast enough to handle a good game
<Wizz_Kidd>
like a FPS for instance
<Wizz_Kidd>
compiled ot native machine code
<fluxx>
nowadays when you have hardware assisted graphics it's not much of an issue, I think
<fluxx>
I think there are even some written in java
<Wizz_Kidd>
im jus wondering if caml is up their where C is speed wise
<fluxx>
close enough
<Wizz_Kidd>
so it is close?
<Wizz_Kidd>
its not like a scripting lang like pythoon speed or anything
<fluxx>
no, ocaml is plenty fast
<Wizz_Kidd>
and when you compile it uses the C runtime right
<Wizz_Kidd>
so the user doesnt have to do any bullcrp like install another runtime
<fluxx>
you can compile it to bytecode or native binary
<Wizz_Kidd>
native would be faster right?
<fluxx>
yes
<Wizz_Kidd>
why woukld one use bytecode then
<smimou>
it's portable
<Wizz_Kidd>
testing would be faster i guess
<fluxx>
speed is not always an issue
<Wizz_Kidd>
true
<Wizz_Kidd>
hardly nevere
<fluxx>
I'm not sure if backtraces work with native code
<fluxx>
also the native ocaml debugger doesn't
<Wizz_Kidd>
yea yea
<fluxx>
dynamic loading of ocaml objects only works with bytecode
<Wizz_Kidd>
i might make some games in ocaml
<Wizz_Kidd>
i got a nice team of devs
<fluxx>
I'd expect the development speed definitely be better with ocaml, after the developer has gotten a hang of the tool
<Wizz_Kidd>
making some disney games next year nothing mainstream but will be on pc and consoles
<Wizz_Kidd>
so got a year ot get everything ready
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<Wizz_Kidd>
brb
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<pirata>
As much as I like ocaml, good luck when it comes to producing game console action games. 1) no compiler 2) no sdk 3) no support 4) GC 5) no true multithreading. Each one is a showstopper
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<SmerdyOffice>
Any dependent typing experts here who would like to read a draft paper?
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<pango>
small question, I'd like to create a HashedType type module over a type that's already called "t" in current namespace...
<pango>
type t = t doesn't work, type something = t before module declaration then type t = something doesn't work either ("something" is then an abstract type ?)...
<pango>
of course type could be renamed in the namespace, but I wonder if there's any other solution
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