<Ashy>
not sure if there's anything obvious in the output there
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<sphalerite>
Ashy: if you make one of the windows big enough you should see the gears
<Ashy>
i've maximized both to no avail so far
<Ashy>
just testing an ansible playbook now to go from base ayufan bionic image to fully built mesa repo so it's reproducible at least
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<Lyude>
HdkR: lemme know if you need help getting cross compiling working
<Lyude>
I do all my work with cross compiling stuff nowadays
<Lyude>
Also: icecream > distcc
<Lyude>
But your distributed compiling setups will always be limited by the speed at which the host is able to distribute jobs to workers, so slow arm systems don't go much faster even with distcc
<alyssa>
" XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0" after 856 requests (725 known processed) with 0 events remaining."
<alyssa>
Ashy: ^ That's suuuuper suspect
<alyssa>
What even
<alyssa>
Kodi investigations continued... it's not the framebuffer missing alpha, nor is it an improper blend code
<alyssa>
Without the ability to directly change code easily, this is kind of annoying to debug but I digress
<alyssa>
I've resorted to editing NIR ops directly based on shoddy heuristics... it works :p
<alyssa>
It's like regex for your IR!
<alyssa>
Oh I bet
<alyssa>
Shenanigans
<alyssa>
I think the issue is the varying colour input being wrong
<alyssa>
But the vs is really simple so ultimately that means the attribute is wrong
<alyssa>
?
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<alyssa>
(Since in replace mode, the outputs are black. But the blend mode is a _multiply_ by src-alpha, so even if the alpha is perfect, it's still going to be.. wrong)
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<alyssa>
Oh I uh
<alyssa>
guess I can edit shaders the right way lol
<alyssa>
They're loaded from /usr/share
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<alyssa>
Okay, so from the shader
<alyssa>
m_coord0.y does the right thing
<alyssa>
m_coord0.x also does the right thing
<alyssa>
So this is progress
<alyssa>
The texture read, however, is returning all zeroes it looks like
<alyssa>
Which could mean any one of a number of issues
<anarsoul|2>
are texture dimensions correct?
<alyssa>
Yea
<alyssa>
(2048x64, mm?)
<alyssa>
Aaaaaaa
<alyssa>
We sent the swizzle
<alyssa>
0, 0, 0, R
<alyssa>
We needed the swizzle
<alyssa>
0, 0, 0, A
<alyssa>
Since it's an alpha-only texture
<alyssa>
Wonder how that got bucked up
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<HdkR>
Lyude: No problem. I have it working well enough that it doesn't matter