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<alyssa>
Hrm
<alyssa>
(Are we stalled o something?)
* alyssa
shrugs
<alyssa>
I think I'll play with some computer graphics stuff. Might be a good breather.
<alyssa>
Like, Panfrost is.. computer graphics... but like... Something where I'm not the one debugging the graphics driver
<alyssa>
ALYSSA, 5 minutes later: HELP I FOUND A BUG IN LLVMPIPE
<alyssa>
:P
<alyssa>
--Seriously, what's wrong with SVG
<alyssa>
It should not be this hard to read in an SVG, manipulate it, and render in real-time
<alyssa>
....without moving to JavaScript and living in a browser
<alyssa>
Upon further thought, I'll be happier rendering manually
<alyssa>
Like, rasterizing parts with librsvg into GL, and then compositing myself.
<alyssa>
Since I guess that's a thing I know how to do now... use OpenGL...
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<raster>
nyan
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<raster>
just fyi .. my panfrost has gone back to segfaulting... with a rebase on maser
<raster>
time to find the offensive commit
<raster>
:)
<raster>
hmm never mind
<raster>
my no-segv fix god lost
<raster>
i thought it had gone into mster already
<raster>
well congrats. a whole bunch of seeming shader state or something fixes have fixed up my rendering... no more psychadelic colors... it looks right
<raster>
:)
<raster>
nice work!
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<alyssa>
raster: Woohoo!
<raster>
:)
<raster>
actually i think a bunch of my screen blanks/flashes are when the compositor uses an fbo
<raster>
:)
<alyssa>
Most likely, yes :)
<raster>
it somehow messes up backbuffer rendering state methinks
<alyssa>
("Why is that a :)? Isn't that bad?" "I try to keep it positive")
<raster>
hey. a happy attitude is good
<raster>
:)
<alyssa>
( raster: I dunno if you're omnipresent or anything, but I responded to your FBO stuff when you were disconnected; see the channel logs )
<raster>
i am impressed that the shader/color issues i had all vanished
<raster>
i didnt expect them to go away soon
<alyssa>
I didn't either, but no complaints here :P
<raster>
hmm i was not omnipresent at the time
<raster>
i am omnipresent now :)
* alyssa
makes spooky noises
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