whitequark changed the topic of #solvespace to: SolveSpace--parametric 2d/3d CAD · latest version 2.3 · http://solvespace.com · code at https://github.com/solvespace/solvespace · logs at https://irclog.whitequark.org/solvespace
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<whitequark> flip214: could you post an SLVS file that fails for you?
<whitequark> same email
<_whitenotifier-f> [solvespace] whitequark commented on issue #631: Windows artifact complains about vcomp140d.dll - https://git.io/Jf7Ic
<_whitenotifier-f> [solvespace] whitequark commented on issue #631: Windows artifact complains about vcomp140d.dll - https://git.io/Jf7I4
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<_whitenotifier-f> [solvespace] whitequark commented on issue #631: Windows artifact complains about vcomp140d.dll - https://git.io/Jf7t3
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<tjader> Is there an easy way to change a workplane's position without redoing the sketch?
<whitequark> sadly not
<tjader> Also, is text stuff know to be buggy?
<tjader> I'm trying to create an embossing by extruding a text and I'm getting surface errors on the embossing when exporting an stl
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<whitequark> it generally shouldn't be
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<whitequark> can you post a screenshot?
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<tjader> Sure
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<tjader> I'm having to force triangle mesh booleans, could that be causing this?
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<whitequark> shouldn't be an issue
<whitequark> if something, forcing triangle mesh is more likely to fix things than to break
<tjader> I'm forcing triangle because I get errors in an earlier difference if I don't
<tjader> From reading around github it seems NURBS booleans are very buggy, so there's probably no way around that, right?
<whitequark> I wouldn't describe them as "very buggy"
<whitequark> there are a few known issues and they make a few kinds of operations nearly impossible to use
<whitequark> but if you avoid those they work fine
<whitequark> anyway, what font is that? comic sans?
<tjader> Yes
<whitequark> that kind of looks like a font issue, like perhaps it has very small edges or something
<whitequark> what if you play with chord tolerance?
<tjader> I wouldn't say the operation that is giving the NURBS error is unusual at all
<tjader> I'm just subtracting a cuboid to get that slant on the outer rim
<tjader> Raise chord tolerance you mean? I'll try that
<tjader> I've raised it up to 1 mm, still getting errors
<whitequark> wait, didn't you just say you forced an earlier group to triangle mesh?
<whitequark> oh
<whitequark> sorry I misread
<tjader> I did
<whitequark> so the thing about NURBS booleans is that certain kinds of intersections break them
<whitequark> for example, slicing exactly one quarter of a sphere does that
<tjader> Only spheres? I'm slicing quarter circles
<tjader> The rounded edges are quarter circles
<whitequark> anything circular, the sphere is just an example
<whitequark> I'm not entirely sure how the math works out, but the problem generally arises when a surface is sliced exactly along its control points
<tjader> I'm slicing through some control points indeed
<whitequark> offsetting one of the surfaces even a bit makes the booleans work
<whitequark> it's kludgy
<tjader> I'd have to move the workplane of the cuboid for that
<whitequark> ah.
<tjader> I defined the workplane using the controlpoints on the ends of the shape, then drew a rectangle and extruded it one-sided
<tjader> I'd have to construct points an epsilon above those control points and make a new workplane, but can I do that without messing up everything that comes after?
<tjader> Anyway, would being able to use NURBS booleans help with the text problem?
<whitequark> unlikely. try doing it in a new sketch
<whitequark> this was more of a tangent
<whitequark> the issue you're experiencing with text looks like a bug
<tjader> Actually, I think I only would have to redo that cuboud and the cylindrical cutout
<tjader> I don't think anything else depends on that slanted workplane
<tjader> I'll try that later
<tjader> I just made a simple drawing here, I'm getting the text errors when forcing triangles, but it works fine with nurbs
<whitequark> interesting
<tjader> I am also getting a redundant constraint warning in a situation where I don't see how anything is redundant
<tjader> If I remove any of the constraints it complains about I get 1 DOF
<tjader> Weird, if I keep the constraints and allow redundant constraints I still get 1 DOF
<whitequark> allowing redundant constraints only suppresses the warning
<tjader> But Show Underconstrained Points doesn't seem to highlight anything
<tjader> This file shows both the constraint problem and the text problem
<whitequark> unfortunately I don't have the font
<whitequark> and with a different font, neither problem reproduces
<whitequark> (which is pretty weird)
<tjader> I tried a bunch of fonts, with some of them I get the triangle errors and some not
<tjader> Probably related to some detail in the fonts geometry
<whitequark> yeah, seems likely
<tjader> You could download Cambria or Comic Sans to test it
<tjader> Or keep testing until you find some other font that causes it
<tjader> It's a bit annoying that the text's group needs to be active for the font selection dialog to show up
<whitequark> can you send me the file you have for Cambria?
<tjader> Sure
<tjader> I also managed to reproduce it with Deja Vu Sans Oblique
<whitequark> hm I can't reproduce with DejaVu Sans Oblique
<whitequark> what version?
<whitequark> of SolveSpace that is
<tjader> The one you linked yesterday, 3.0~7baf5858
<whitequark> sorry, I *can* reproduce it with either Cambria or DejaVu Sans
<whitequark> yeah that seems like a clear bug
<whitequark> please file an issue with the testcase attached
<tjader> Sure, will do that later
<whitequark> I can't seem to reproduce the constraint issue at all though
<tjader> Does it show 1 dof on g004 for you?
<whitequark> nope, says "ok"
<tjader> weird, I have 1 dof
<tjader> Maybe it is fixed in master
<whitequark> very strange issue
<tjader> If I stop allowing redundant constraints it complains the two symmetry constraints are redundant
<tjader> I don't see how they are
<whitequark> ahh
<whitequark> I can explain what happens here
<whitequark> a symmetry constraint removes two DOF
<whitequark> it's basically a relative horizontal/vertical constraint (x1=x2 or y1=y2 depending on orientation) plus an equal distance constraint relative to the symmetry plane
<whitequark> what you're looking for is one symmetry constraint and one midpoint constraint
<whitequark> the bug here is the dof amount shown with "allow redundant constraints" checked
<whitequark> well, i'm not sure if i consider that a bug; i'm not sure if we should show the dof count with that checkbox turned on at all
<whitequark> since it kinda breaks the dof calculation
<whitequark> but anyway, that's the reason for the behavior you're seeing
<tjader> You mean I should create a vertical midpoint and force it to be on x=0 instead of using a vertical symmetry?
<whitequark> yes, to avoid constraining the points to be horizontal
<tjader> What I want to achieve is to force the text to be horizontal and centered
<whitequark> since they are already constrained horizontal by virtue of (a) your first symmetry constraint and (b) the fact that the text associated points are always at right angle
<tjader> Using two symmetry accomplishes that with 2 commands
<whitequark> sure, but that's not what the symmetry constraint is for
<tjader> Creating a midpoint will mean creating a construction segment, a point, midpoint constraint, and x=0 constraint
<tjader> Much more fiddly
* whitequark shrugs
<whitequark> all tools are limited
<whitequark> the nature of parametric modeling in solvespace means that you're going to have to fit your problem to the tools at hand, to some extent
<tjader> I think I'll keep using two symmetries and allowing redundant constraints
<tjader> Yeah, I'm not really complaining
<whitequark> that's probably a bad idea in general
<whitequark> the checkbox to allow redundant constraints is there as an escape hatch
<whitequark> but it makes the solver work somewhat worse
<tjader> One thing that I wish I could do is to apply an equal length constraint to distance constraints
<whitequark> so unless you have absolutely no other way to do what you want, don't use it
<tjader> Okay
<whitequark> let me see if there's a more elegant way
<tjader> I usually replicate what I just said by creating two construction segments and constraining them to be equal
<whitequark> yep
<tjader> But when I'm constrarining the distance of a point to a line then I also have to constrain the construction segment to be perpendicular to the line
<whitequark> the way constraints are currently created somewhat limits the vocabulary because you have to disambiguate the options through the combination of menus and selection
<whitequark> there are some long-term plans to improve on that, but nothing that will be done soon
<tjader> It would be nice if the midpoint constraint worked on three points as well as a point and a line segment
<whitequark> that wouldn't work UI-wise
<whitequark> well
<whitequark> the only way to make that work is selection order dependent, which sucks
<tjader> It would be similar to the equal angles for example
<whitequark> and is also currently just not implementable
<tjader> Yeah, it sucks, but it already has parallels
<whitequark> oh
<whitequark> oh, it is
<whitequark> I misremembered how it works
<whitequark> ok, so it just sucks then, let's not make a bad situation worse
<whitequark> any new constraint we add has to be supported forever. the bar for adding a new constraint or entity is (and should be) high
<tjader> Yeah, I'm just throwing ideas here
<tjader> I've been using the program for two days now, my opinion shouldn't really carry much weight :p
<whitequark> makes sense
<whitequark> pain points encountered by new users are valuable, but not all of them are directly actionable
<whitequark> on top of that solvespace has a lot of legacy and is somewhat limited in options
<tjader> I'm throwing ideas in the hope that either you tell me there's a simpler way to do what I'm trying to do or it's simple to implement and just hasn't been thought of
<whitequark> the three-dot midpoint constraint isn't such a bad idea
<whitequark> if more people ask for it i'll see if maybe the ordering nastiness is justified
<whitequark> i've certainly had the desire for it myself a few times
<tjader> It would be an application of Occam's razor
<tjader> But there's two way to not multiply entities unnecessarirly here
<tjader> Which is more unnecessary? To add an unnecessary line segment to a sketch or to add one more constraint? :p
<whitequark> I'd say that's not the question
<whitequark> a minor annoyance in a corner case isn't very important, on its own at least
<whitequark> it becomes important if it becomes common, or if using the workaround is error-prone
<tjader> I've changed the text test file to use the midpoint constraint instead of vertical symmetry. I'll post the issue later today
<tjader> Lunch time now
<_whitenotifier-f> [solvespace] phkahler commented on issue #631: Windows artifact complains about vcomp140d.dll - https://git.io/Jf7M0
<_whitenotifier-f> [solvespace] whitequark commented on issue #631: Windows artifact complains about vcomp140d.dll - https://git.io/Jf7Mg
<_whitenotifier-f> [solvespace] whitequark commented on issue #631: Windows artifact complains about vcomp140d.dll - https://git.io/Jf7M2
<_whitenotifier-f> [solvespace] phkahler commented on issue #631: Windows artifact complains about vcomp140d.dll - https://git.io/Jf7MM
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<_whitenotifier-f> [solvespace] RodrigoTjader opened issue #632: Problems with text extrusion when forcing triangle mesh - https://git.io/Jf7Dz
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