ChanServ changed the topic of ##yamahasynths to: Channel dedicated to questions and discussion of Yamaha FM Synthesizer internals and corresponding REing. Discussion of synthesis methods similar to the Yamaha line of chips, Sound Blasters + clones, PCM chips like RF5C68, and CD theory of operation are also on-topic. Channel logs: https://freenode.irclog.whitequark.org/~h~yamahasynths
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<ValleyBell> andlabs: There is VGM, S98 and Hoot.
<ValleyBell> I don't think there is an active community that does S98 rips though.
<ValleyBell> Hoot works pretty well for the most part, if your XMLs and ZIPs match the Hoot version.
<ValleyBell> VGMs are nicer to use due to playlist support. In Hoot you need to manually change tracks, IIRC.
<ValleyBell> superctr_: Actually, the SMPS version used by Treasure games is a slightly optimized version of the later version I call "SMPS 68k Type 2".
<ValleyBell> Moonwalker is Type 1a, the earliest 68k variant (after preSMPS 68k stuff)
<ValleyBell> They probably just kept the demo song around.
<andlabs> so what is the current gold standard for VGM files and players
<fseidel> on what platform?
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<andlabs> any and macOS, respectively, but I can build from source
<fseidel> I've been using VGMplay on MacOS for yers with good results
<fseidel> it's command line which is actually a plus for me but some may not like
<fseidel> *years
<fseidel> there's also rymcast which is pretty great, but only supports Gen/MD
<cr1901_modern> vgmplay is perfectly fine. I even have an OBS scene for it when I stream
<cr1901_modern> although in principle I would prefer to create a "playlist widget" GUI app
<kode54> I need to port libvgm to Cog, then it will have better VGM support
<cr1901_modern> cog?
<andlabs> so where is vgmplay
<andlabs> and where are the vgm archives
<cr1901_modern> https://project2612.org
<andlabs> I thought p2612 was dead
* cr1901_modern shrugs
<cr1901_modern> you asked for sites, so I gave them to you :P
<andlabs> but yes, thanks for the latter site
<andlabs> I should look into porting this to Core Audio instead of requiring libao and editing the makefile to point to libao headers and libs (since I use MacPorts because screw homebrew)
<andlabs> LDFLAGS += -L $(LD_LIBRARY_PATH)
<andlabs> also I'm pretty sure this is not how LD_LIBRARY_PATH is supposed to be used
<andlabs> apparnetly -Wno-unused-but-set-variable doesn't exist in clang anymore
<andlabs> which Id on't buy but ok
<andlabs> also the install rule should depend on all, not on just vgmplay
<andlabs> I don't know how Google's copyright policy is going to deal with this kind of project, otherwise I would PR this myself
<cr1901_modern> what are you trying to do again?
<andlabs> just listen to music :V
<andlabs> vgmplay is reallllly clunky but it'll do for now
<andlabs> wow there quite a bunch of duplicates in vgmrips's archive
<andlabs> SX-Window
<andlabs> 1 songs • 6.46 KB
<andlabs> lol
<andlabs> what is this, a startup jingle? =P
<andlabs> dem osong, apparently ok
<andlabs> awesome you have rips of arcade games without sound tests
<andlabs> good !!