<enunes>
rellla: anarsoul looks good to me, you can also keep the r-b I added earlier
<rellla>
ok, i'll add it. maybe someone can push it before 19.2 feature freeze :)
<anarsoul>
I can merge it as soon as you add enunes's r-b
<anarsoul>
rellla: I wouldn't be worried about 19.2 feature freeze, there's still a lot of work before it can be useful for regular users :)
<anarsoul>
I'll try rebase my ppir cf patches sometime this week
<rellla>
hehe, it's more a psychological thing :p
<rellla>
yeah, cf is very important on the road to start fixing the shader issues one by one ...
<anarsoul>
well, I cleaned up some roadblocks in lowering, so it should be easier now
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<anarsoul>
rellla: we still need cf for gpir and I'm afraid I don't understand it well enough to implement cf
<anarsoul>
beside that we're missing support for rect, 3d and cubemap textures
<anarsoul>
rect should be emulated since it's not part of GLES2, so we can't RE whether hardware supports it (similar to what panfrost does)
<anarsoul>
3d and cubemap are supported natively
<rellla>
anarsoul: tbh i never looked into ir/gp :p
<anarsoul>
I did
<rellla>
tbh i don't really understand anything but pp
<anarsoul>
Connor did pretty good job designing algorithm for GP compiler
<rellla>
and sadly pp not fully, too :)
<rellla>
anarsoul: i pushed again, because there was a push in the meantime ...
<anarsoul>
rellla: no need to do it, gitlab has "rebase" button
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<rellla>
ah ok
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<rellla>
i think, it should be a good idea to go reading in ir/gp for vertex shader and also check out the gles basics ...
<anarsoul>
rellla: if you're looking for next task look into implementing rect/3d/cubemap textures
<anarsoul>
that'll fix a good number of tests
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<anarsoul>
also IIRC gnome requires rect textures
<rellla>
ok, but as i said, i have to read up the basics before. that could last a while :)
<anarsoul>
rect is similar to 2d texture, the difference is that 2d texture has coordinates in [0, 1.0], while rect texture has coordinates in [0, width|height)
<anarsoul>
and it requires no REing
<anarsoul>
3d and cubemaps need to be REd first
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