ChanServ changed the topic of #lima to: Development channel for open source lima driver for ARM Mali4** GPUs - Kernel has landed in mainline, userspace driver is part of mesa - Logs at https://people.freedesktop.org/~cbrill/dri-log/index.php?channel=lima and https://freenode.irclog.whitequark.org/lima - Contact ARM for binary driver support!
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<bshah> I wonder how best I can try to reduce the problem I am having with QML text elements so that it is reproducible for lima devs? I've dumped the shaders used by my test program. Although I don't know how or if I can try those shaders individually somehow and see if it is problem?
<bshah> none of shader seems to be using if/else and I don't get gpir/ppir warnings in my log when running test program.
<bshah> on 2nd look
<bshah> and there indeed is user of that in my shaders,
<bshah> "uniform sampler2D qt_Texture;" etc
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<yuq825> sampler2D is not rect texture, it's supported
<bshah> ah
<bshah> hm, back to 0 I guess :/
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<anarsoul> bshah: you may be hitting max vertices per draw (65536)
<bshah> anarsoul: any way to verify this?
<anarsoul> check your code? :)
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<enunes> anarsoul: we should probably include a check to abort the application if we hit that, like we do for 512 instructions in gpir
<enunes> not sure where :)
<enunes> yeah or that if it can be done in a timely manner, looking at it I don't know if it's close to a solution or not
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<anarsoul> it's abandoned
<anarsoul> it should be easy to ressurect it but I'm in the middle of rebasing my pp cf patches
<enunes> maybe we can start pinging there and asking if the owner still has interest in it or not
<anarsoul> feel free to try :)
<enunes> ok I'll add a comment
<anarsoul> btw we also need to add support for heap bo into kernel driver, something similar to https://patchwork.kernel.org/patch/11048159/
<anarsoul> and use it for gp heap
<anarsoul> GP can signal when it's out of memory and resume when more memory is provided
<anarsoul> we should use that instead of statically allocating 2mb for each context
<bshah> although I am kinda starting to wonder if probably Qt is at blame. If I am understanding this bug correctly, I would see that bits and pieces are not consistently rendered, some are rendered properly but not all. But here what I see is all keys are rendered perfectly just not all of text.
<bshah> (ignore my ramblings if it doesn't make sense :P
<bshah> )
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<enunes> anarsoul: seems good, that falls into "optimixations we can do after we have a functional driver"?
<anarsoul> yeah, but assuming it takes 6 months to get your change into mainline linux it would be nice to start early :)
<anarsoul> also it'll break ABI
<wens> pp cf!
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<anarsoul> don't get too excited
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