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<suprothunderbolt>
I've got the Lima drivers running! I've got a fe issues with QML though, I'm not sure what the current state is but circles don't render...
<suprothunderbolt>
if i have a square it'll render but if I specify radius: 2 nothing will be drawn.
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<suprothunderbolt>
the only error i'm getting is : gpir: if nir_cf_node not support
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<rellla>
huh, wanted to give piglit a chance with all the latest MRs pulled, but i get an enormous count on dmesg-fails regarding lima_sched_timedout_job ... so it seems i should sort out a bit :p
<enunes>
rellla: did you also pull the kernel patch on the dri-devel mailing list
<rellla>
enunes: no, but i did not use the bo cache commit. seems lima driver crashed. i did a rmmod/modprobe and it seems to work again :)
<rellla>
running piglit on top of master now, including the following MRs: undef, vs-vf-flattening, missing gpir-functions, gpir-lowering-fixes... can't await the fixes :)
<rellla>
...and regressions :p
<enunes>
have you been running with gbm or switched to something like glx/egl_x11 ?
<enunes>
btw I have an automated system running it with master every day, maybe I should push the results somewhere if it's useful for you to compare
<rellla>
only gbm all the time.
<rellla>
i also hacked some scripts to run the tests, but do manual pushes to my webspace for now. could we use any place where we can push the html output?
<rellla>
enunes: it's no problem for me to also set up an automation running it with master, so i can produce feature-related html summaries.
<enunes>
can't think of anything good and easy to automate now, I'd just push to a public server of mine
<rellla>
enunes: so i'm doing right now with imkreisrum.de/piglit/
<enunes>
yes something like that
<enunes>
I'm also compiling the latest drm-misc-next and loading on it every day
<enunes>
not really feature oriented but to track regressions
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<rellla>
hm. some test is still wrapping up lima... have to find out, what the reason is.
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<MoeIcenowy>
anarsoul: strange... lima-serialize seems to be making some glamor rendering jobs finish after X server is terminated
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<anarsoul>
MoeIcenowy: likely it just reveals some hidden bug
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<anarsoul>
rellla: how does it fail?
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<rellla>
i'll push the results of master .. master+undef+gpir-funcs in a minute and then test MoeIcenowy's MR again. it's definitely that one.
<rellla>
i'lll keep an eye on it then to see which test is the first one.
<bshah|matrix>
anarsoul: any specific thing in master that might be fixed there to not cause infinite loop?
<enunes>
is this one that passed before or one of the MRs makes it run?
<anarsoul>
bshah|matrix: yes, cwabbott merged this fixes to gpir last night
<bshah|matrix>
I had reported it to cwabbott about that loop earlier FTR
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<anarsoul>
enunes: IIRC it failed before due to missing undef handling
<bshah|matrix>
Aha
<anarsoul>
bshah|matrix: yes, and he fixed it
<anarsoul>
darn, it's pretty simple shader
<anarsoul>
but it gets unrolled because we don't support arrays
<anarsoul>
we can add support for indirect uniforms/varyings loads
<anarsoul>
and we probably should
<anarsoul>
yeah, we should enable PIPE_SHADER_CAP_INDIRECT_CONST_ADDR and PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR and add support for uniform and varyings offsets
<anarsoul>
rellla: if you're looking for another task that one ^^ should be pretty easy
<anarsoul>
just a matter of checking if load index is constant and if it's not add a source, and then add it to codegen
<anarsoul>
if no one's planning to do that I'll look into it at the end of week
<anarsoul>
and we'll have to call nir_lower_indirect_derefs() for gpir since implementing indirects is pretty tricky there
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<anarsoul>
cwabbott: do you understand how indirect uniform load works for GP?
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<anarsoul>
do I understand correctly that we have to deal with register store latencies to use register as an index?
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