ChanServ changed the topic of #lima to: Development channel for open source lima driver for ARM Mali4** GPUs - Kernel has landed in mainline, userspace driver is part of mesa - Logs at https://people.freedesktop.org/~cbrill/dri-log/index.php?channel=lima and https://freenode.irclog.whitequark.org/lima - Contact ARM for binary driver support!
<anarsoul|2> so it hurts deqp but helps real world shaders?
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<rellla> anarsoul|2: yes, seems so. though deqp isn't really hurt.
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<rellla> heyo, i looked into dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb and friends and tracked the issue down to lima_blit/ util_blitter_blit
<rellla> using mesa software blit fallback is working.
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<anarsoul|2> rellla: likely it's some issue with lima, not with util_blitter_blit
<rellla> it is
<rellla> lima
<anarsoul|2> probably we're not handling some formats correctly
<anarsoul|2> either as a render target or as a texture
<anarsoul|2> rellla: how does the result look?
<rellla> bbl...
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<rellla> anarsoul|2: the first iteration is fine, the others are wrong, see http://imkreisrum.de/deqp/2d_rgb/result_single.xml
<rellla> the original texture is black, the copied part is right.
<rellla> http://imkreisrum.de/deqp/2d_rgb_b/result_single.xml is the same test but with software blit.
<anarsoul|2> looks like it didn't reload buffer contents?
<rellla> yes. i think, the difference is related to the additional jobs in the first example. i'm trying to go through the code again tomorrow.
<anarsoul|2> sounds good
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