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rellla>
glCopyTexSubImage2d works in general but has some problem with mipmap levels i guess.
<
rellla>
it seems, that glCopyTexSubImage2D always uses level 0!?
<
rellla>
as destination
<
rellla>
i'll look into it these days, but if someone wants to have a look too ...
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enunes>
rellla: what was the original issue again, was it a deqp test?
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rellla>
the texture.specification ones
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anarsoul|2>
rellla: enunes: are you watching xdc2020? :)
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enunes>
anarsoul|2: wow unfortunately no, I'm stuck with some work stuff
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enunes>
anything relevant to lima so far?
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anarsoul|2>
enunes: it's 7:25am for me, so I have some time before work :)
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