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<
rellla>
anarsoul|2: all remaining fails are also failing with the blob. so we are blob-equal now. no, we are better than the blob :)
<
rellla>
hm, wait, i need to verify...
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<
rellla>
so we have 3 test-groups left.
<
rellla>
the shader tests, which mainly run into the 512 instructions limit iirc
<
rellla>
the shared depthbuffer ones and the copytexsubimage2d specification tests.
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anarsoul|2>
512 instruction limit is hit due to bug in GPIR compiler
<
rellla>
but for the dEQP-GLES2.functional.shaders.loops.*.vector_counter_fragment ones it seems to be another issue
<
anarsoul|2>
that's likely a PPIR bug
<
anarsoul|2>
vertex shader is just a pass-through shader
<
enunes>
yes, I had seen the image report for that one too, looks very much like a ppir bug
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anarsoul|2>
I can look into it this week if no one takes it earlier
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