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anarsoul|2: i think i need some help finding the issue :)
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb* are the only tests in this series, which use the "hardware" path (lima_blit->util_blitter_blit) to blit sth into the texture buffer.
this results in a draw in the end and works for the first iteration. so i guess somehow the buffer got lost or is missing, when we do that the second time...
or maybe there is an issue with mipmap levels, but i guess this all should be handled correctly with mesa's util helpers, so lima is just executing the draw with mesa input parameters.