mnemoc changed the topic of #linux-sunxi to: Allwinner/sunxi development discussion - did you try looking at our wiki? https://linux-sunxi.org - Don't ask to ask. Just ask and wait! - https://github.com/linux-sunxi/ - Logs at http://irclog.whitequark.org/linux-sunxi
<adj_> ssvb, the image from olimex works well
<adj_> how many bauds i need to configure in the serial console?
<ssvb> adj_: 115200
<adj_> :(
<ssvb> adj_: it's best to use something like "screen /dev/ttyUSB0 115200"
<ssvb> adj_: do you have serial console output with the image from olimex?
<adj_> i didn't try because hdmi worked
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<adj_> i did xzcat 20141215-sunxi-bootsetup-prototype.img.xz > /dev/sdb
<adj_> is that correct?
<adj_> do i need to dd the image with a seek?
<adj_> ssvb
<adj_> with the olimex image i get output through serial console
<adj_> with yours silence
<adj_> i will try with the sdcard where i have the olimex image
<adj_> ssvb, sure i don't need to seek the image?
<adj_> i understand that 2GB sdcard is enough
<ssvb> adj_: yes, that was correct and 2GB sdcard should be enough
<adj_> your image is just 1GB extracted
<ssvb> right
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<adj_> is 2541e8362059d230a9735caa53332fad the correct md5sum of the uncompressed image?
<adj_> ssvb, it works with a third sdcard, sorry for the noise
<adj_> i get hdmi output, but not correct output
<adj_> how can i put the console output? ssvb
<adj_> for you, i meant
<adj_> from console
<adj_> the hdmi blinks, changes resolution and puts text incorrectly most of the time
<adj_> hdmi linux boot messages say "missing enviroment variable" and something about retrieving pxelinux/...
<adj_> i can't read it because it blinks too fast
<adj_> i hope it helps you the output i pasted in pastebin
<adj_> ask if you want some more testing
<adj_> ssvb: what i pasted expires in 1 hour
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<ssvb> adj_: ok, thanks a lot! the console output looks garbled, but it gave away a useful hint - "File not found /sun4i-a10s ..."
<adj_> now that i found a card that worked, any new test should be faster (i hope)
<ssvb> adj_: I just made a silly typo in /boot/setup/boot-a10s.cmd (and /boot/setup/boot-a10s.scr which is generated from it)
<ssvb> adj_: it needs to refer to /boot/setup/sun5i-a10s-bootsetup.dtb instead of /boot/setup/sun4i-a10s-bootsetup.dtb
<ssvb> adj_: I can re-generate the image or you can alternatively just fix the /boot/setup/boot-a10s.cmd and run bootscr.sh if you have u-boot-tools installed on your linux computer
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<ssvb> adj_: bootscr.sh is in the same /boot/setup directory
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<User1> Hi I am trying to build a kernel for pcduino. help from this guide. http://learn.linksprite.com/pcduino/pcduino-embedded-linux-development/how-to-build-pcduino-kernel-on-pcduino-itself/ . But, when I run root@ubuntu:/lib/modules/3.4.29+/build#make. I get error /lib/modules/3.4.29+/linux-sunxi/scripts/gen_initramfs_list.sh: Cannot open '../../linux-sunxi/rootfs/rootfs.cpio.xz'
<linkmauve1> It renders fine! \\o \o/ o//
<linkmauve1> Thanks a lot ssvb!
<linkmauve1> Well, nearly fine.
<linkmauve1> And at only 50 fps maximum, but that’s expected.
<linkmauve1> By “it” I mean my game engine. :)
<ssvb> linkmauve1: you are welcome :)
<linkmauve1> I had to disable framebuffer scaling in order to get it to render.
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<linkmauve1> And there is tearing, despite it rendering to 50 fps (there is a builtin watchdog setting up a delay between each frame if vsync isn’t enabled).
<User1> this is what I get /lib/modules/3.4.29+/linux-sunxi/scripts/gen_initramfs_list.sh: Cannot open '../../linux-sunxi/rootfs/rootfs.cpio.xz' .... make[3]: *** [usr/initramfs_data.cpio.xz] Error 1 and make[2]: *** [usr] Error 2 ... make[1]: *** [sub-make] Error 2 ... make: *** [all] Error 2
<ssvb> linkmauve1: this is all strange, but this day seems to be full of surprises
<ssvb> User1: why don't you ask that blog author for support?
<linkmauve1> Anyway, it’s working, I’ll get the ALARM people to fix the build options of sdl2 to make it work without recompilation, but tomorrow.
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<User1> I tried. Seems kind of dead
<linkmauve1> And after I clean up the various hacks I introduced to PyTouhou. ^^'
<adj__> ssvb, sorry for the delay, i'm fixing another computer
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<adj__> y fixed the image and now boots well
<adj__> do you want me to install, login as root?
<ssvb> adj_: no problems, thanks a lot for your help
<ssvb> adj__: does the input work?
<adj__> at least console, hdmi and usb host for the keyboard works
<adj__> yes
<adj__> with a powered hub
<adj__> and shell on the initrdimage works
<ssvb> btw, does this board have FEL button? it is sometimes labeled as UBOOT
<adj__> it has a button "BOOT/REC"
<ssvb> adj__: most likely that's it, one more possible alternative to a USB keyboard :)
<linkmauve1> Alright, the actual patch amounts to just removing the two-passes rendering, and forcing the output to be 640×480.
<linkmauve1> I’m pretty happy this is the only thing not working on GLES. ^^
<linkmauve1> Especially since, for three years, we haven’t developed with GLES in mind at all.
<linkmauve1> Anyway, good night, and thank you again. \o_
<adj__> anything more to try?
<adj__> ssvb, i go to bed soon
<ssvb> adj__: maybe just check that it can identify your board correctly (this is printed in the title of the window), and also suggest the correct u-boot build for your board
<adj__> the title of the window where i run screen?
<ssvb> adj__: the title of the menu window on your hdmi monitor
<ssvb> adj__: yes, and the same menu should be displayed on the serial console
<ssvb> adj__: this SD card image does not do much, but the whole point is that it can boot on a large set of Allwinner devices and serve as an installer for some real linux distribution :)
<ssvb> adj__: thanks a lot for your help
<adj__> ssvb: "SoC: Allwinner A10s, DRAM: 512 MiB, 16-bit, 360 MHz, MBUS: 300 MHz"
<adj__> i'm planning to port plan9 to the olinuxino lime2 (A20)
<adj__> i will need much help from you
<adj__> my console is mainly garbage, is it because the encoding?
<ssvb> adj__: regarding console, maybe just try to close it, open a new one and start screen again
<ssvb> adj__: your current console has probably misinterpreted some garbage during earlier tests as command sequences, which reconfigure console output
<adj__> no, it happens if i run it again
<ssvb> adj__: was there the same problem with the sd card image from olimex?
<adj__> i don't remember, and i lost the image
<adj__> i go to bed, so i will investigate tomorrow
<ssvb> ok
<ssvb> good night
<User1> # if only one file is specified and it is .cpio file then use it direct as fs .. What does fs mean?
<adj__> the only microsd that has worked is the one that had the olimex image and now yours
<adj__> good night
<NiteHawk> User1, it's likely "filesystem" - the .cpio archive will usually represent an initramfs
<User1> ok
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<wens> mripard: do you think we should put the cpufreq opps in the DT or in mach-sunxi/sunxi.c?
<mripard> wens: in the DT
<mripard> the A31 rev D opps will probably end up in mach-sunxi though
<mripard> but it should be an exception
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<wens> for a31 we'd need to use new bindings, like rev-abc-operating-points / rev-d-operating-points
<mripard> I don't think that would work
<mripard> what I had in mind was more put the default (ie A/B/C) in the DT
<mripard> and have a quirk in mach-sunxi that would remove this OPP, and feed new ones instead
<mripard> but I don't have any rev D hardware :/
<mripard> do you?
<wens> i don't know if you could tweak the opp table after cpufreq has loaded
<wens> no :(
<mripard> well, you can tweak it before ;)
<mripard> cpufreq-dt is a module_platform_driver
<mripard> so it's initialized pretty late
<wens> cpufreq-dt will still load the default one from the DT
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<wens> i'm not sure if it detects the old stuff
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<mripard> I think it does
<mripard> and nothing prevents you from removing the node from the DT completely either
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<wens> yeah, the other option is to put the opp for sun6i in mach
<mripard> yeah, or we can put both
<mripard> I'd be fine either way
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<wens> another way would be for cpufreq-dt to not merge opps if they're already available
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<libv> ssvb: do you still need me to test something?
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<ssvb> libv: adj__ already helped to check everything on a10s yesterday
<ssvb> libv: no additional tests needed, thanks
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<EL3> Hi jsu built a kernel with MIDI gadget support. http://linux-sunxi.org/USB_Gadget . But when I type modprobe g_midi . It prints Not found.
<EL3> just*
<EL3> What do I miss here?
<oliv3r> hi all!
<oliv3r> :)
<oliv3r> it got released today/yesterday
<oliv3r> 162 pages it says, i'm supprised
<oliv3r> was expcting aroun d90 :)
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<EL3> And if I dont get this to work, can anyone tell me what board/s could act like a usb client?
<oliv3r> anybody familiar with the sunxi-mmc around? I'm curious how well the sd drive can handle errors, especially when there are long wires involved
<oliv3r> EL3: did you install the g_midi module?
<EL3> Yea I chose midi support in the kernel setup
<EL3> like this under midi
<EL3> or - usb MIDI support
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<EL3> And I better confess right away, I am not very advanced yet, or at least I dont know really what I am doing, other than copy paste commands
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<linkmauve1> I have another issue with the Mali blob, it seems to glClear() in black at every frame, even if I don’t do that in my application.
<linkmauve1> Is it possible to disable that behaviour?
<linkmauve1> Doing a two-passes rendering seems to takes a pretty big framerate hit, from ~60 to ~28.
<linkmauve1> But then I don’t have to worry about unwanted glClear(), since I’m always rendering to the same texture.
<linkmauve1> Also, how can I *disable* vsync, to benchmark for example?
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<draconian> guys i've installed mele_debian_armhf_minimal and booted but cant use startx
<draconian> it throws bash startx: command not found
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<EL3> I got problems loading the usb MIDI drivers. I get -> FATAL: Module g_midi not found. , Does anyone know how to fix this?
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<ssvb> linkmauve1: to disable vsync, just change the "SwapbuffersWait" option to "false" in /etc/X11/xorg.conf
<ssvb> linkmauve1: maybe libv knows something about glClear
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<ssvb> linkmauve1: I was trying to implement some Mali benchmarking in the lima-memspeed tool from https://github.com/ssvb/lima-memtester/
<linkmauve1> I already get about 4fps more without vsync, going from 28 to 32fps (only).
<ssvb> do you have perf or oprofile installed?
<linkmauve1> I can install them pretty easily.
<linkmauve1> And I know how to use perf already. :)
<ssvb> running 'perf top' provides some useful information :)
<linkmauve1> First recompiling without two-passes rendering, to see the current upper bound.
<ssvb> you can check whether the X server is doing extra copies or not
<ssvb> if it does, then the performance is not going to be great
<linkmauve1> Getting up to 85 fps in normal game without framebuffer usage.
<linkmauve1> (OpenGL framebuffer.)
<ssvb> there is a table with glmark2-es2 benchmark results
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<ssvb> linkmauve1: iirc, you mentioned that enabling the 'scaler mode' was not working correctly
<ssvb> linkmauve1: but it is improving memory bandwidth utilization, especially with FullHD displays
<linkmauve1> libMali and Xorg don’t seem to take much time, most of the time my game is spending is in libpython.
<linkmauve1> Ah btw, I set my display to 720p at 60Hz, instead of 50Hz.
<linkmauve1> My conclusion is that my game is still CPU-bound, even on ARM. :/
<ssvb> which cpufreq governor are you using?
<linkmauve1> According to cpufreq-info, performance.
<linkmauve1> “current CPU frequency is 1.01 GHz (asserted by call to hardware).”
<ssvb> ok, this is good
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<ssvb> oliv3r: congratulations!
<ssvb> oliv3r: how much of this book's content is still up to date nowadays? ;-) the software is a fast moving target
<wens> iirc it's geared towards 3.4 for desktop usage
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<linkmauve1> The Xorg process doesn’t seem to call memcpy a lot, and it’s using only ~7% of the CPU.
<linkmauve1> It’s currently running at about 80~100 fps, which I find quite good actually.
<linkmauve1> The only strange performance issue I get is when rendering the 640×480 game area to a texture first, and then scaling it with another draw call.
<linkmauve1> It’s like it halves the framerate.
<linkmauve1> Down to 30~40 fps when doing that.
<linkmauve1> “1.55% libc-2.20.so [.] _int_malloc” is much higher than before.
<linkmauve1> Err, confused malloc with memcpy. >_<
<linkmauve1> “0.61% libc-2.20.so [.] memcpy”
<linkmauve1> “0.58% [.] _gles_gb_buffer_object_data_range_cache_dirty” now is on top of the libMali dso.
<linkmauve1> My guess would be that I’m breaking some asynchronousness in the driver or GPU, by using a single texture and updating it every frame before rendering from it.
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<linkmauve1> Oh! The game is now using only ~35% of the CPU instead of ~70 without that rendering method.
<linkmauve1> Xorg 4% instead of 7%.
<linkmauve1> I would guess all that unused CPU is spent waiting for the GPU.
<linkmauve1> But no idea how to confirm that. :/
<linkmauve1> In a few days I’m going to a friend’s place, and he has an A20 Lime, I could compare that way, maybe.
<linkmauve1> Since my engine is entirely single-threaded.
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<Turl> oliv3r: congrats on publishing! :)
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<mawe242> i've noticed my a20-olinuxino-micro has the "usb-hardware-sc" problem, where that process is in constant "D" state. the only solution i found on the net so far is to disable otg. does anybody know a better solution? (on 3.4 kernel)
<linkmauve1> It’s not a process AFAIK, but a kernel thread.
<linkmauve1> It’s also in D state here, but I haven’t encountered any issue due to that.
<mawe242> i've got a constant load of 1 due to that
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<Atlantic777> libv: hey, I tested that touchscreen driver. It works on A20, too, without any changes.
<Atlantic777> I just edited fex config and loaded driver. The problem is it's called sun4i_ts. I propose to rename it to sunxi_ts.
<Atlantic777> Do you know maybe who to contact for that change in linux-sunxi kernel tree?
<libv> Atlantic777: there is this guy on #linux-sunxi
<libv> Atlantic777: called Atlantic777
<Atlantic777> :)
<libv> i am sure that he can provide such a trivial kernel patch and mail it into the ml
<Atlantic777> so fork + pull request?
<Atlantic777> Oh, ok, so patch is the way.
<libv> just a sec, digging out the page
<Atlantic777> Sorry, this would be my first patch commited. :)
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<libv> sure, it's nothing to be afraid of
<Atlantic777> tnx again, I'm sorry for !rtfm
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<libv> Atlantic777: np, people with good knowledge of the wiki can find the relevant pages rather quickly and paste the links
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<Atlantic777> And... I'm updating the wiki page about touchscreens as I promised yesterday.
<libv> cool :)
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<Atlantic777> oh, allmighty netsplits...
<Atlantic777> And... I've got a stupid question, too. I tried to compile kernel modules. So, make modules, but there wasn't any .ko files produced. Because of that, make modules_install also failed. Any ideas what could possibly go wrong?
<Atlantic777> It's not like I'm building kernel and modules for the first time, I just didn't do it for some time and I really don't see why .ko weren't produced.
<libv> did you follow our kernel build howto?
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<libv> cross compilation and stuff
* libv really has no idea where Atlantic777 is coming from
<Atlantic777> yup, I followed it
<Atlantic777> And there wasn't any build errors.
<libv> make ARCH=arm CROSSCOMPILE=... modules
<Atlantic777> So, cross toolchain works.
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<Atlantic777> I didn't even get any .ko files. It's not like they are compiler for wrong arch.
<Atlantic777> Where do I come from? Is it because of my bad/strange English? Or you are wondering how much/little experience I have? :)
<libv> the latter
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<Atlantic777> Well, I'm a student, studying CS, low level stuff, but I was raised on linux and open source. Was using Gentoo during high school so... I have some experience. :D
<libv> ok
<libv> i still find "no modules build" a weird statement
<libv> ./drivers/input/touchscreen/sun4i-ts.ko
<libv> does that not exist?
<Atlantic777> find . | grep -i "\.ko$" didn't get any results
<Atlantic777> Is it more clear that way? :D
<libv> find . -iname "\*.ko" would also work :p
<Atlantic777> I know, I know... I'm just used to the other way with grep. :D
<libv> ok
<libv> but you do have a uImage?
<Atlantic777> nope
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<Atlantic777> I just wanted to build the modules. Is it necessary?
<libv> i am not sure, i have never done this differently
<Atlantic777> ok, let's try it again
<Atlantic777> Btw, it's nice to see crooss toolchain in the official repos. I was always afraid linaro, buildroot, crosstool and stuff...
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<Atlantic777> libv: I didn't do make sun7i_defconfig before building modules. I'm doing it again.
<Atlantic777> but I saved a .config with menuconfig...
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<Atlantic777> and... it magically worked...
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