lekernel changed the topic of #milkymist to: Milkymist One, Migen, Milkymist SoC & Flickernoise :: Logs: http://en.qi-hardware.com/mmlogs :: EHSM Berlin Dec 28-30 http://ehsm.eu :: latest video http://www.youtube.com/playlist?list=PL181AAD8063FCC9DC
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<playthatbeat> ok thanks Fallenou
<playthatbeat> i'll look at how i made the pdf from the .tex, maybe it;s me, but it looked borked..
<wpwrak> playthatbeat: last time i checked, it left many questions unanswered
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<Fallenou> larsc: wpwrak do you know why it was shutdown? is there a replacement planned? are there backups?
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<wpwrak> i think wolfgang simply realized it was useless and just costing money
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<playthatbeat> wpwrak: all i'm really looking for is a list of the commands in Flickernoise.. i haven't been looking long, but it does seem there is no _actual_ list of the commands published currently
<wpwrak> i think pretty much everything in the manual still works. there aren't that many new variables.
<playthatbeat> kk, i'll stick with what i have from the handbook.tex then.. it's just a bit confusing as some sections have nothing in them, and there's alot of white space too..
<playthatbeat> like 3.6.2 - Reacting to Sound is blank etc.
<Fallenou> I learned FNP language by reading other patches
<Fallenou> it's a good start
<Fallenou> it makes you experiment with each variable to try to understand what it really does :)
<wpwrak> yes, that's indeed the best approach. take a patch you like, then start playing with the variables. see what happens.
<wpwrak> if you have MIDI, you can also change them while the patch is running. that helps a lot. some effects are quite non-linear.
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<Fallenou> yes midi keyboard is really awesome for playing with the Milkymist One :)
<Fallenou> and some midi keyboard are really not expensive
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<playthatbeat> yes, i was expecting to do that, it's a great way to learn analysing other people's patches
<playthatbeat> but sometimes you might have a need for a specific effect or process, and it would be nice to know how to make that happen without a long period of sandboxing
<playthatbeat> i'll take the time, play about, will get there..
<Fallenou> have fun :)
<wpwrak> it's pretty hard to predict what some changes do. a lot of the variables aren't just modules.
<wpwrak> e..g, if you run the "Tornade (Rain Dance)" (needs MIDI), you can get very different effects by just varying a small number variables.
<Fallenou> does someone have a link to an explanation of the "startup sequence" of a x86 dynamically linked executable ?
* Fallenou is trying to follow the flow reading the assembly but it's not very straight forward
<Fallenou> I'm lost at the first instruction of _libc_start_main@plt which does jmp *some_addr, but so far (from _start:) I've never seen any write to this address
* Fallenou will end up firing up gdb
<Fallenou> oh ok nevermind, this address was in the GOT
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<mwalle> Fallenou: i guess that is lazy binding, isnt it?
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<Fallenou> yes it is
<Fallenou> in fact I found out that first instructions of a process is not located inside the binary file itself
<Fallenou> the dynamic loader is run first, loading shared libraries, and then calling _init (from the binary file itself)
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