<GitHub34>
[migen/master] flow/plumbing: Combinator/Splitter should not inherit CombinatorialActor - Sebastien Bourdeauducq
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<qwebirc13815>
Hello everybody..
qwebirc13815 is now known as dreammer
<dreammer>
ah, more personal :)
<dreammer>
I got a small question for you all.. i could not really find it in the manual... I saw somebody play with grafix. had 24frames of a loop with a ball in it.. and they spoke of 2 grafix channels..
<dreammer>
sounds like fun.. but..
<kristianpaul>
hi dreammer
<dreammer>
does that mean if i animate 2 things with those grafix channels.. i cant get those nice plasma fields anymore
<dreammer>
(at the same time)
<dreammer>
hello kristian
<kristianpaul>
dreammer: that persona was wpwrak
<dreammer>
ah :) cool
<dreammer>
i see him in the list.. but i am not sure he is awake to tell this unknowing pre-beginner :)
<kristianpaul>
he is, well i guess :)
<dreammer>
in reality i want to combine my puppet-animations, with nice funky colours.. and 1 or 2 dmx lights in my studio
<kristianpaul>
is a good question, but i guess you could include any effect on the loop /talking about plasma)
<dreammer>
heh, if i can get it to work.. it saves me on 7hour+ renderingtimes on the stuff i make now :)
<dreammer>
ah.. so i make my 24frame puppet dance.. and make that channel glow
<dreammer>
i get puppet + strange colours
<dreammer>
heheh
<dreammer>
if i put 3 puppets in channel 1.. and 3 in channel 2.. i get 6 puppets :)
<dreammer>
hmm that sounds nice :)
<dreammer>
thank you kristian.. i think its getting slightly clearer for me
<kristianpaul>
he, well not trust me much, but as soon as you can write those variables related with plasma (that i dont remenber names at the moment)
<kristianpaul>
it should work, had you tried?
<kristianpaul>
you know what is werner's patch name right?
<dreammer>
i have not tried yet.. i am a pre-beginner because i did not exactly buy the machine yet..
<dreammer>
but normally before i buy stuff.. i read manuals.. look at examples and all that
<lekernel>
dreammer: if I understand correctly, you want to add puppet animations to the "vibrant plasma fields" patch?
<kristianpaul>
yes i understand same
<dreammer>
i saw somebody (sorry i am really bad with names) connect dmx lights and make m do what i want
<kristianpaul>
phew :)
<dreammer>
and yes.. i like my puppets and i like "pretty colours"
<kristianpaul>
dreammer: dmx, that was xiangfu (sleeping now guess)
<dreammer>
so a machine that would turn my studio into a disco.. and give me the abbility to stare at glowing puppets dancing to my beats
<dreammer>
is way cool :)
<kristianpaul>
sounds fun indeed :)
<dreammer>
can i make it 1 step more difficult .. when i jam.. i do multiple songs in 1 go... i bet i can change the "patch" with a midi program message or something
<kristianpaul>
yes you can
<kristianpaul>
midi or keyboard shortcut
<dreammer>
and "switch puppets A and B + starfield" to puppet C and D + other form of pretty colour
<dreammer>
ah cool :)
<kristianpaul>
i remenber..
<kristianpaul>
dreammer: when you got your M1?
<dreammer>
not yet :) i am in the budget / reading manual fase
<dreammer>
at the moment i do my stuff with sony vegas.. which is nice.. but renderingtimes are killing me
<kristianpaul>
Geiss & Werner - Tornado (Rain Dance MIDI RMX).fnp
<kristianpaul>
at what resolution you render?
<dreammer>
slightly higher then hd-tv
<kristianpaul>
oh
<dreammer>
i do not mind if the milkyone isnt true hd or something.. i dont think i ever buy a full-hd beamer
<kristianpaul>
ah good :-)
<kristianpaul>
see lekernel ;)
<kristianpaul>
okay, nice tou meet you dreammer :) but i must leave (visit grandma)
<dreammer>
thanks for your time kristian..
<kristianpaul>
please stay bit longer so other could reply your inquiries
<wpwrak>
the images were 216x216 pixels each, if my comments can be trusted
<wpwrak>
(M1 works with fairly low resolutions)
<dreammer>
ah... hmmm i wonder how my puppets look at 216*216 ..
<wpwrak>
when mixing images with other effects, note that the effects work on the whole picture. so any distortions/fading applies to the images as well
<wpwrak>
it has two images, pac man and ghost. they can be moved around. and there's some light distortion/fading that's applied to the whole picture
<dreammer>
i see..
<wpwrak>
the pacman and ghost images can also be changed. e.g., you can turn pacman into a ghost - or even into some stars
<dreammer>
hehehe.. thats neat
<wpwrak>
and you could of course combine this with image sequence effects, like in the "wheel" demo
<dreammer>
well i liked the wheel demo..
<dreammer>
basicly what i do is : make techno... but hmmm just putting songs online for me was not enough.. did not feel right..
<wpwrak>
there is one list of images shared by both channels. but both can use separate ranges of indices.
<dreammer>
so i started making clippies.. but none of my friends wanted to help... so i ended up making animations with gi-joe puppets
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<dreammer>
so yeah :) by the looks of it .. i want my puppets instead of the wheel :)
<wpwrak>
(puppets) heh, nice ;-)
<wpwrak>
yeah, the wheel does get boring after a while :)
<dreammer>
probably :) but i got more then 190 !! puppet animations.. of atleast 24frames a piece :)
<dreammer>
play those in any direction.. and swap them on a bar basis.. and hmm
<dreammer>
unlimited clippies without being "boring"
<dreammer>
i can just jam all day.. and upload it to youtube
<wpwrak>
wow. that's a lot :)
<dreammer>
been a bit busy :)
<wpwrak>
you may run into two kinds of limitations: the number of images M1 can hold in memory and the time you're willing to wait while your patch is loading
<dreammer>
the whole idea is kinda like making a feature film length movie-like video clip :)
<dreammer>
heh.. yeah something inside me says i need to build myself a vj computer again
<dreammer>
i had one a long time ago..
<wpwrak>
when loading a patch, M1 converts each image to an internal format. that takes a bit of time. so if you have a lot of images, you'll have a noticeable delay
<dreammer>
no offence.. i like the m1.. and what i seen.. but hmmm better for background instead of videoclip generator as i see it
<dreammer>
a combi be fun.. the vj computer to film "the front" and the m1 to be projected behind me
<wpwrak>
maybe we should add "raw" image support at some point in time, to avoid the conversion in cases where you have a lot of them ...
<lekernel>
then there will be the flash size limitation ...
<lekernel>
the only good way to solve this imo is to have hw decoding of video clips
<wpwrak>
that's more tricky :)
<lekernel>
eg vp8
<wpwrak>
do they release their gateware sources yet ?
<lekernel>
no
<wpwrak>
seems they're in no hurry to gain more popularity :-(
<lekernel>
well, open source gateware isn't exactly popular, is it?
<dreammer>
whats opensource gateware?? (new term for me)
<wpwrak>
lekernel: it has its followers ...
<lekernel>
dreammer: logic designs (e.g. CPUs, video decoding accelerators, GPUs, ...) that are released under an open source license
<wpwrak>
gateware = the "software" that defines the fpga's "circuit"
<dreammer>
oooh.. that fpga was field programmable gate array wasnt it..
<dreammer>
some chip you could program to be "any chip"
<dreammer>
and the gate ware is the "firmware" to make that fpga into "what ever"
<dreammer>
correct?
<wpwrak>
yes, exactly
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<wpwrak>
all the core logic of M1 is in an FPGA (CPU core, video controller, etc.)
<dreammer>
cool :) educational chat this is
<wpwrak>
the peripheral chips only do relatively simple things. convert video between analog and digital, and such
<wpwrak>
advantages of this approach include a very high degree of flexibility. e.g., lekernel is currently working on a complete redesign of the memory interface what will make it a lot faster
<dreammer>
bweh.. and instead of upgrading firmware .. you actually upgrade the fpga.. and have new device..
<dreammer>
hehehe thats almost "magic" to me
<wpwrak>
drawbacks include not being as efficient as an ASIC (a non-programmable chip) would be. e.g., the CPU core runs at only 80 MHz.
<wpwrak>
yeah, it's a lot of fun to make new devices that way :)
<dreammer>
not so sure if i can upgrade my knowledge to write new hardware.. i am happy i got my puppets to move :)
<wpwrak>
plus the controller that does the multiplexing with separate brightness for each LED in the FPGA (i.e., it's a 24-channel PWM controller)
<wpwrak>
the programming of such hardware is not excessively difficult. about as hard or easy as writing code in C. of course, you have to learn a few new concepts, but it's not something totally alien
<dreammer>
ah.. sounds doable.. :)
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<dreammer>
i almost made a pwm-controller for my "set-lights" for the puppets..
<wpwrak>
e.g., that LED controller was my first such project and it took me only about a day to do it. i had a bit of help with people on this channel to figure out some of the concepts, though. and i had a book about verilog.
<dreammer>
but its still on the list of "what to do on a boring sunday"
<dreammer>
i should learn it one day though.. i have the feeling it will make my live as "a wannabe artist" easier :)
<wpwrak>
M1 has an expansion connector with some 10 I/O pins. that LED array is a board that plus into that. so it's pretty nice for this sort of experiments.
<dreammer>
hmmm.. :) i wonder if you could connect them with stepped motors :)
<dreammer>
build a box with 5 stepmotors on it.. a few mirrors and a dmx light..
<dreammer>
stick puppet on stepped motor
<wpwrak>
of course, the system is more expensive than a bare-bones FPGA development board, but then it's also a fairly complete little "PC"
<dreammer>
make it move on the beat :)
<dreammer>
dancing puppets without the need of making 200.000 frames :)
<wpwrak>
for motors, you'd need to make a driver circuit. but besides that, why not
<dreammer>
funny...
<dreammer>
i do not think the m1 will solve all my problems.. but it does sound like a freaky thing to play with if i upgrade my knowledge a fair bit
<wpwrak>
and you'd have the ability to make the controller circuit run things nicely in parallel. without all the messy details of writing code that emits such pulses with the exact timing.
<dreammer>
i see potential in that.
<wpwrak>
yeah, M1 is a fun device for experimenting and exploring. perhaps more so than it is a VJ tool
<dreammer>
thats ok :) if i wasnt into experimenting.. i would not be doing what i was doing :)