<alyssa>
is introducing NOPs into the IR a bad idea
<HdkR>
NIR or MIR?
<HdkR>
NIR yes, MIR no
<alyssa>
MIR
<alyssa>
So I can force in interference without playing ugly games with the IR
<alyssa>
(But without literally emitting a mov which is kinda wasteful)
<HdkR>
NOP in MIR is nice, especially if you eventually need to workaround HW errata :P
<alyssa>
I don't think this is an errata
<alyssa>
But it's definitely an insane quirk
<alyssa>
Blend shaders are severely constrained.
<alyssa>
A scary amount of code in the compiler is just accomodating blend shader specific weirdness
<alyssa>
Ugh wait but now I need to *schedule* nops, gross.
<alyssa>
And it doesn't actually help, not exactly.
<alyssa>
Take #2
<alyssa>
Liveness hacks it is
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<icecrea105>
I tried writing a test program to work out which texture formats are compressed, and I was getting confused until I remembered about tiling...
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<icecrea105>
It looks like some of the formats <32 are compressed...
<hanetzer>
icecream95: its a joke. dawson's creek was a show, intro song or sommat was "I don't wanna wait, for our lives to be over" and those numbers spoken aloud kinda sound like the lyrics :P
<icecream95>
0x61 is a 1bpp format...
<icecream95>
Scratch that, I meant 0x80
<icecream95>
Does anyone know how to create a transparent window in SDL2 / Wayland?