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tomeu>
icecream95: interesting!
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icecream95>
Both chromium-bsu and lzdoom have the same problem, so the flickering isn't glquake specific
<
icecream95>
I think the "flickering" is actually frames getting rendered because of the fence before everything has been drawn...
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icecream95>
For some reason a single batch is added to the fence readers array about 20 times during a frame
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icecream95>
I'm not sure it should be added at all...
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bbrezillon>
icecream95: did you find the leak?
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icecream95>
I'm concentrating on finding the bug first...
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bbrezillon>
fair enough
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alyssa>
icecream95: interesting, keep up the search then :)
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alyssa>
and best of luck :)
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alyssa>
Ode to joy
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alyssa>
barrier() involves an entirely new tag
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alyssa>
better start taking notes..
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alyssa>
looks like it's maybe a dual of load/store
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alyssa>
no, maybe it's its own thing.
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alyssa>
Parsing as load/store frankly doesn't make much sense so... I guess looking onwards
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alyssa>
Okay, fine, let's try to do this the old fashioned way.
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alyssa>
Gah I can't get anything but barrier() to do anything
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alyssa>
but 0x30B[tag] for a barrier
<
alyssa>
whatever that means
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