<bbrezillon>
tomeu: I mean, applied on the tree you're testing
<bbrezillon>
I know it's not applied to drm-fixes yet
<tomeu>
bbrezillon: this was deqp with surfaceless, so I'm not sure there's any importing going on at all
<bbrezillon>
tomeu: importing?
<bbrezillon>
the fix is not about imported BOs
<bbrezillon>
well, not only
<tomeu>
oh, I see now that it also adds refcounting
<bbrezillon>
alyssa, tomeu: I think I'll go back to an ad-hoc solution for wallpapering -> reloading ZS buffers makes things even more complicated than they already are
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<tomeu>
bbrezillon: drop using the blitter for wallpapering?
<tomeu>
robmur01: I saw you are using a nanopc-t4 for testing, I undusted mine today and it's always hanging at an indeterminate point after starting to retry deferred probes
<bbrezillon>
tomeu: yes
<tomeu>
robmur01: it looks a bit like if the hw was shutting down due to thermal
<tomeu>
bbrezillon: cool, curious about any performance impact
<bbrezillon>
it's not optimal and forces us to add hacks all over the place to deal with tile reloading specificities
<tomeu>
robmur01: if you aren't seeing this issue, what heatsink do you have? mine looks really slim
<alyssa>
icecream95: GL_DEPTH_CLAMP shouldn't be too hard to implement, I think
<alyssa>
icecream95: I have long suspected that clip_minz/clip_maxz in mali_viewport do depth clipping (is that different from depth clamping?)
<alyssa>
clamping is probably lowerable anyway
<alyssa>
Okay, next up is cleaning up my tiling stuff and merging it in with the compressed textures work so we can land both together without conflicts
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<robmur01>
tomeu: I have the very original heatsink, that's even smaller than the one currently offered
<robmur01>
I do have a 40mm fan on the PWM, but even without that I've never seen it get anywhere near thermal throttling just booting
<robmur01>
I'd be more suspicious of firmware wonkiness - there's been a lot of that with RK3399, but upstream ATF + U-Boot is more or less OK as of quite recently
<robmur01>
also: nice to see a use-after-free finally caught in the act, but DELAYED_BUS_FAULT is certainly a symptom I've never seen before :)
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<tomeu>
robmur01: it started working just fine after I mounted the board between the plastic sheets
<tomeu>
maybe some bad contact that improved with the tension?
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<robmur01>
tomeu: ha, a little alarming, but good that it works :)
<robmur01>
it took many months until I got round to screwing the 'case' onto mine, and the board had definitely developed a slight curve from the heatsink mounting tension
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<alyssa>
Weee
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<alyssa>
Okay, I cherry-picked icecream95's awesome compressed textures stuff and added in support for tiling like in that series in the optimized tiling routine series
<alyssa>
So that series is going to land with compressed texture support as well (since that requires mucking with tiling and better to go through the review cycle once at this point than have a rewrite shortly after)
<alyssa>
Tests are passing which is fun
<alyssa>
also implied adding bpp16 tiling support (for ASTC I guess?) which also means RGBA32 tiles again
<anarsoul>
alyssa: you should probably squash some commits
<alyssa>
anarsoul: absolutely
<alyssa>
I did squash already and I plan to squash again
<alyssa>
still WIP :)
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<Lyude>
alyssa: \o/
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<icecream95>
alyssa: Any ideas why MALI_MFBD_FORMAT_SRGB doesn't seem to have any affect?