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<
alyssa>
I suppose I can add support to the disasm for that pattern at least, even if it's too early to say much
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<
alyssa>
"to ensure that the map between binaries and disassembly remains one-to-one"
<
alyssa>
Mathematics will be the bane of me.
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<
alyssa>
Okay, looking into barrier assembly, starting to make a dent
<
alyssa>
When there are
*multiple* barriers in a program, things get more niteresting
<
alyssa>
.....Compute shaders don't have helper invocations, do they?
<
alyssa>
So why is the presence of multiple barrier() calls causing the helper invo flag to set?
<
alyssa>
And why can't I shake the feeling I've seen these numbers before
<
alyssa>
...because I have. some sort of silly texture instruction
<
alyssa>
Not clear to me why it's texture.. maybe some logic is shared with texturing, idk
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