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<HdkR>
For the `panfrost: Dolphin emu runs very slowly` bug, the user will also need to set the `PAN_MESA_DEBUG=gl3` override, otherwise they will be falling down the ES path of doom :P
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<icecream95>
Panfrost is on https://mesamatrix.net/ now. We only need 10 more extensions to beat v3d...
<HdkR>
Time to catch up to Freedreno
<mifritscher>
Nice :-)
<macc24>
hanetzer: panfrost supports gl3????
<macc24>
oops, HdkR*
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<alyssa>
icecream95: Getting competitive, are we now? :)
<tomeu>
we can go fix the other drivers once panfrost is finished :)
<alyssa>
which will happen a few minutes after Godot arrives
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<Lyude>
alyssa: what's the status of bf, still gles2?
<alyssa>
Lyude: for the moment, but I think ramping up to gles3.0 shouldn't be Terrible
<alyssa>
since a lot of the changes are data structures shared with midgard, not compiler related
<Lyude>
scheduler and stuff still a wip I assume?
<alyssa>
yepyep
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<HdkR>
macc24: You need to set an environment variable to enable GL3 since some features aren't implemented yet
<alyssa>
this code feels sketchy
<urjaman>
^ that's me looking at my code :P
<alyssa>
:v
<alyssa>
Trying to move varying linkage to compile-time
<alyssa>
SSOs are getting in the way
* HdkR
shakes fist at Single Sign-On
<alyssa>
heh
<HdkR>
I thought mesa implemented SSOs as a full recompile though?
<alyssa>
nnnnope
<alyssa>
I don't thonk
<alyssa>
think
<urjaman>
i was about to make a joke about sun-synchronous orbits :P
<alyssa>
or thonk i guess
<alyssa>
varying linking is... complicated..
<alyssa>
("didn't we rewrite this code a month ago?" "don't remind me")
<HdkR>
Varying Linking gets fun because of the wording in the spec around mismatched qualifiers
<HdkR>
and the only reason why that typically works is because desktop space pushes all of those to 32bit/64bit anyway
<alyssa>
nya
<HdkR>
But on hardware that supports native lower precision varyings, it enforces a recompile, or to lose the precision improvements and force all things to 32bit :/
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