samth changed the topic of #racket to: Racket v7.8 has been released: https://blog.racket-lang.org/2020/08/racket-v7-8.html -- Racket -- https://racket-lang.org -- https://pkgs.racket-lang.org -- Paste at http://pasterack.org
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<BitPuffin> When making a language that uses S-expressions inside of racket, but not necessarily perfect overlap with racket syntax, what's the best approach, is there some an extensible reader you could re-purpose or is it better to just write a new parser?
<BitPuffin> I mean I know we have reader extension
<BitPuffin> maybe I could use those
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<dustyweb> YAY
<dustyweb> Goblins v0.7 released!
<dustyweb> with CapTP (distributed networked programming) support!
<dustyweb> now just waiting for the docs page to catch up so I can link to the new documentation :)
* dustyweb excited
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<dzoe> Hmmm... made me look again at terminal-phase and run away quickly :)
<dustyweb> dzoe: because of the code or the game? :)
<dustyweb> it was written in a rush... though I think there are some nice things in thre
<dzoe> dustyweb: to be honest, no, the game code is fine... the dependencies are not my cup of tea.
<dustyweb> dzoe: oh, raart and lux?
<dzoe> I like neither charterm nor ansi approach to accessing the terminal for example.
<dustyweb> for the most part I just use raart
<dustyweb> which I really like
<dzoe> Which in turn uses ansi :)
<dustyweb> it does, is kind of abstracted away from me though :)
<dustyweb> dzoe: someone just sent me a HUGE Terminal Phase level today btw! I haven't had time to run it yet
<dzoe> I can understand that - but as I am fiddling with low-level stuff all the time (yes, in Racket :) ), I know it can be done better/cleaner/with less dependencies.
<dustyweb> probably :)
<dustyweb> as in, sounds likely
<dustyweb> dzoe: what's the main thing you're working on these days?
<dzoe> Well, for termios I am using my own ffi-based approach all the time. But I should really polish it and publish it.
<dzoe> For money? I am crunching some big data using parallel algorithms written with Racket futures.
<dustyweb> cool
<dustyweb> I meant in general but including for money :)
<dzoe> For fun? Software rasterizers in Racket that render ... in terminal :D
<dustyweb> whee :)
<dustyweb> dzoe: pics?
<dzoe> Not now - I finally switched to the new Unicode standard: Symbols for Legacy Computing
<dustyweb> oh there it goes
<dustyweb> yay!
<dzoe> Hmmm... maybe there are some
<dzoe> Gimme a sec
<dustyweb> docs are updated :D
<dzoe> Yes, those are charactes :)
<dustyweb> dzoe: oh WOW!
<dzoe> Yes, everything is absolutely default
<dustyweb> that is FANTASTIC!
<dustyweb> wow!
<dzoe> Just some clever trickery with minimizing the error in RGB space using smallest squares method.
<dzoe> As you can have only 2 colors in 2x3 character cell.
<dustyweb> dzoe: also, Terminal Phase just barely uses raart
<dustyweb> so it might be possible for me to swtich to your library
<dzoe> When I clean it up!
<dustyweb> unlike some of my other ascii art programs, for the most part it's mostly individual characters blitted to the screen
<dzoe> And that might take some time as I get easily distracted by that for money part of things :-/
<dustyweb> dzoe: what's the pixel art from btw?
<dustyweb> the pixel art transposed to unicode characters I mean, of course
* dustyweb wonders how dzoe is rendering so many different colors on one "character"
<dzoe> dustyweb: 32x32 tiles for use in ADOM from http://pousse.rapiere.free.fr/tome/
<dzoe> It's not "many", it's 2 (two).
<dzoe> It's just that if you pick the right two, it tricks the human eye easily.
<dustyweb> right :)
<dzoe> dustyweb: http://joe.cz/tmp/tut24-screenshot.png - this is the state of 3D rasterizer (pure Racket) from May. That is canvas% backed.
<dzoe> The goal is to back it with SLC glyphs and 256-color / 16M-color ANSI extensions.
<dustyweb> interesting!
<dzoe> Btw, nice ASCII/ANSI animations you have there :)
<dzoe> I was never that patient to actually do something like that. That's why I stick to generating everything using some math formula.
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<dustyweb> dzoe: thank you :)
<dustyweb> I'm fairly fast at ascii art
<dustyweb> and yayyyyyy
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<dustyweb> blogpost about v0.7 being released
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<Bubo> Hi! Is it the right place to ask a question about the Racket language?
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<bremner> yes, yes it is.
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<dustyweb> heh
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<aeth> can I ask to ask to ask a question?
<bremner> no
<bremner> man, this user support gig is easier than I expected
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