<wpwrak>
dunno if that "fragment-shader" is something that's commonly available (or whether you'd want to depend on that), though
<lexszero>
if there are any gentoo users here: just pushed solvespace ebuild to ::booboo overlay. one already existed in somebody's private github repo, now it's in somewhat more convenient place.
<wpwrak>
*hmm* why do rotated extrusions have three DOF ? and where are they hiding ? no matter how much i pull or twist, nothing seems to want to move
<wpwrak>
and of course "Analyze > Show Degrees of Freedom" doesn't show anything
<GitHub>
[solvespace] Evil-Spirit commented on issue #194: The problem with assemblies is in fact what correspondent point doesn't exist. Imported group just generate some parameters for position and rotation quat which don't liked with any of the existent entities. So, there are nothing to visualize, we have to visualize it by different routine (per group) not inside point or any other entity. https://github.com/solvespace/solvespace/issues/194#issueco
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<wpwrak>
hmm, learned something about naked edges: it matters not only if they exist in the end result, but also if they existed during any of the steps that lead to it. at least when using NURBS. meshes are more forgiving.
<whitequark>
yeah
<wpwrak>
i guess the face information for pt-on-face comes from the expensive solid calculations ?
<wpwrak>
i'm thinking in the direction if "could solid construction be deferred until after geometry construction" (at least a little, e.g. by a small number of groups)