Turl changed the topic of #linux-sunxi to: Allwinner/sunxi /development discussion - did you try looking at our wiki? https://linux-sunxi.org - Don't ask to ask. Just ask and wait! - https://github.com/linux-sunxi/ - Logs at http://irclog.whitequark.org/linux-sunxi
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<willmore> Looks like these Opi1 need heatsinks. The one in the case with a heatsink is not happy thermally. I'll test my other one outside of a case--but he doesn't have a heatsink, so I'll have to rig something up.
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<willmore> Should a disabled CPU come back automatically or do I need to do something.
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<Amit_T> Could anyone please point me out Allwinner a10 emac unit user manual , Could not find emac unit registers details in this http://dl.linux-sunxi.org/A10/A10%20User%20Manual%20-%20v1.20%20(2012-04-09,%20DECRYPTED).pdf
<wens> they aren't documented
<wens> i looked a few days ago
<Amit_T> Do we need to reverse-engineered it from source code now ?
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<plaes> Amit_T: what's you plan with emac?
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<lennyraposo> this interests me
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<wens> Amit_T: there is already a driver for a10 emac
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<rellla> re-newing my yesterday's question for everyone ;)
<rellla> where does mali take his memory from, which is used for the gl* operations?
<rellla> is this still the mali_mem_reserve kernel parameter?
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<zoobab> hi
<wigyori> yo
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<gusenkovs> fbtft
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<ssvb> rellla: the 'mali_mem_reserve' was a broken hack added by hansg, which never did anything useful
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<ssvb> the Mali400 hardware has an MMU unit to manage memory, so the kernel driver allocates/frees memory for it with 4K page granularity
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<ssvb> it does not have to be physically contiguous or anything
<ssvb> the only tricky part is sharing memory buffers with other hardware units (vpu, display controller, etc.) which do require physically contiguous memory
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<ssvb> that's why the mali kernel driver has support for UMP buffers in the older versions and DMA-BUF support in more recent ones
<ssvb> why did you ask this question?
<lvrp16> newbie here, do you guys work independently or is there paid professional developement?
<ssvb> lvrp16: it's a community of both hobbyists and paid professional developers
<lvrp16> paid by allwinner? or by projects that use allwinner based boards? we are thinking about sponsoring work but don't know who to go to
<ssvb> by projects that use allwinner based boards
<ssvb> great, you can probably post the details to the mailing list
<ssvb> or do you want to first discuss this privately with some interested developers?
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<rellla> ssvb: mosterta did a libump and 3.4 kernel modification which adds a cma backend for ump. libcedrus can allocate this memory for both now, mali and ve.
<ssvb> rellla: yes, I know
<rellla> i thought, from where i must take the mem for vdpau rgba surface - mali, disp and cpu. And g2d maybe.
<ssvb> cpu and mali have mmu, disp and g2d don't
<rellla> I have an application that caches textures with glImageTexture2D and wonder, if this cache is limited somehow.
<ssvb> cma provides physically contiguous memory allocation, which is usable for all of them
<rellla> Afaik the cma which can be used for ve is limited to 256MB?
<ssvb> yes, and the 3.4 kernel specifically takes care to arrange CMA reservation in the lowest 256MB of RAM
<rellla> So taking everything from cma limits it to 256mb.
<ssvb> we have 192MB reservation for CMA in defconfigs
<gusenkovs> Please help. Eror trying pin change workaround on irq 182
<rellla> Or is there a chance to differ from (max 256) ve and (up to?) mali mem?
<gusenkovs> ads7846 spi32766.1: trying pin change workaround on irq 182
<ssvb> rellla: the 64KiB chunk with script.bin/fex data is placed around the first 32MB in physical RAM and splits the usable area
<ssvb> rellla: so you can have the whole 256MiB as a single big chunk
<ssvb> *can't
<rellla> So what is the max? 192?
<rellla> And i have to limit the cache to not run out of mem?
<ssvb> 256MB - 32MB would be ~224MB, but at least some headroom is necessary
<ssvb> limit the cache?
<rellla> For caching textures. To have enough for ve...
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<ssvb> mosterta can probably explain how to use ump buffers for textures
<ssvb> but normal textures are just allocated from normal memory instead of cma
* ssvb has not looked at the mosterta's code yet
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<rellla> glImageTexture2D puts that into mali mem afaik. So into the 192 cma area.
<ssvb> mali mem != cma area
<rellla> Ok?
<ssvb> most of the memory used by mali does not come from ump
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<ssvb> in fact you can run 3D games using the framebuffer mali drivers without the ump support even compiled in
<ssvb> ump is only needed for buffers sharing
<ssvb> x11 mali drivers depend on ump for sharing the buffers between multiple processes (the X server and the client application)
<ssvb> if everything happens in a single process, then ump is not necessary
<ssvb> and mali drivers have another "backdoor" to access the framebuffer even without ump
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<ssvb> see https://github.com/ssvb/linux-sunxi/commit/bdf4d32c73182e785fdb85c89b9d9b3e6a95a66b for some hints about this MALI_IOC_MEM_MAP_EXT ioctl based backdoor :-)
<rellla> This is the place where i need to know, from where the mem of this action is taken. And if i have to care about it at all.
<rellla> Sadly i have ti leave, maybe we can finish that the next days. Thanks for now, i'll read up a bit ;)
<ssvb> you basically provide a CPU accessible memory buffer and ask the GLES driver to copy this data to the GPU accessible memory
<ssvb> but a trick to get good performance is to avoid any redundant copies
<ssvb> that's why zero-copy implementations may be a bit more complicated
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<lennyraposo> Hey rella ssvb
<lennyraposo> you are talking of the Mali gpus correct?
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<ssvb> lennyraposo: yes
<lennyraposo> check this out
<lennyraposo> april 4th
<lennyraposo> mali may get mainline if CHIP has managed a way to do it ;0
<lennyraposo> ;)
<ssvb> lennyraposo: yes, there is exactly nothing difficult in using mali drivers
<lennyraposo> we will get our answer then
<lennyraposo> I got that
<ssvb> if you don't mind to use the proprietary userland blob
<ssvb> answer to what?
<lennyraposo> is it in mainline yet?
<lennyraposo> haven't looked
<lennyraposo> I know about blob usage
<ssvb> you can easily use the mali driver together with the userland blob with any kernel
<ssvb> the kernel part of the mali driver is not mainlinable though, because it keeps breaking compatibility and needs exactly matched version of the userland blob
<lennyraposo> did you check the link I sent?
<ssvb> yes, of course
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<ssvb> one takes the mali kernel driver and hooks it with the display driver via DMA-BUF, job done
<ssvb> I guess that's what mripard_ is going to talk about
<lennyraposo> gotcha
<longsleep> If someone is interested in the DT changes for Pine64 100M NIC (512MB model) see https://github.com/longsleep/build-pine64-image/commit/e75a8dad3a27a3f634df5d4029f415cb0e0f4192
<longsleep> No i need to figure out how to avoid the need for two device trees, anyone has a suggestion?
<ssvb> lennyraposo: but mripard_ can of course still surprise us by rewriting the mali driver too, while keeping it compatible with some version of the proprietary userland blob or providing an open source userland part too :)
<ssvb> longsleep: a check in u-boot script, based on the RAM size?
<longsleep> ssvb: yes, assuming i get the RAM in U-Boot somehow, but there are quite some changes - script would be messy
<ssvb> longsleep: there are two ways to check the RAM size in u-boot
<longsleep> ssvb: ok good to know, did not look into that yet
<ssvb> 1) Use the get_ram_size function, but it may a bit unsafe outside SPL
<ssvb> 2) Dump the DRAM controller registers on both boards, and find the relevant differences
<ssvb> It could be a start of something like https://linux-sunxi.org/A10_DRAM_Controller_Register_Guide but for A64 :)
<longsleep> ssvb: ok cool, thanks for the hints
<ssvb> the most easy check would be to try writing and reading back physical memory memory at 0x70000000
<ssvb> and also get the CPU data cache out of the way while doing this
<ssvb> if you have more than 512MiB of RAM, then set some U-Boot environment variable
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<ssvb> and check this environment variable in boot.cmd or uEnv.txt when loading the dtb
<lennyraposo> I will order 2 512 versions longsleep for testing purposes
<lennyraposo> as I am sure there are those in the community who ordered it for headless pruposes
<lennyraposo> I wanted ask about all the other peripherals for the pine
<lennyraposo> do they pose any issues into gettng them to work?
<lennyraposo> drivers etc?
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<lennyraposo> still new to this ecosphere so I still know very little about things
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<lennyraposo> if all goes well I should have the first board iin my possession next week
<lennyraposo> so I can help with testing things out when you need me to longsleep
<lennyraposo> same goes for you apritzel
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<lennyraposo> very true ssvb
<lennyraposo> he could surprise us all with that accomplishment
<lennyraposo> it may not be the whole enchilada but it would be sufficient for those wishing to run DEs and worry about things breaking after new kernel is introduced into the mix
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<lennyraposo> added 2 additional a64 boards for april
<lennyraposo> I will have 2 of each type for testing and development ;)
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<lvrp16> which board did you guys order? 512 1g or 2g?
<lennyraposo> all 3
<lennyraposo> longsleep has the 1 and 512
<lennyraposo> the a64 and a64+ have differences
<lvrp16> have they even made the a64+ boards? we ordered 100, haven't heard anything about when they're releasing
<lennyraposo> they have
<lennyraposo> did you order through the survey?
<lennyraposo> or direct?
<lvrp16> yeah, we order originally and then ordered more through the survey
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<lennyraposo> check to see if the order is ok
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<lennyraposo> last I heard they were limiting to 25 max boards
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<GeneralStupid> Hi i read about kodi for allwinner h3. Are there any kodi sources with cedrus?
<GeneralStupid> however it is already possible to use kodi with an external player (mpv e.g.) i dont know why this setup is used more often
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<lvrp16> http://linux-sunxi.org/Kodi bottom section
<lvrp16> Kodi via libvdpau-sunxi
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<GeneralStupid> lvrp16: looks awful, needs specially patched versions of nearly all libs :D
<lvrp16> what board are you using?
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<libv> hrm.
<libv> constanze wagged a finger at me when i got home
<libv> and she held up a box that could only hold this freshly ordered SSD
<libv> 80cmx5cmx10cm
<libv> and she then shook it
<libv> and it sounded like plastic rustling
<libv> she didn't buy that it's just an SSD... And some packaging material
<libv> she also did not buy that it was just an SSD and something that came with it...
<libv> When i then opened the package and proudly showed her the SSD, she threatened to throw out the packaging material...
<libv> no fair.
<libv> and then she complained that she found this new lego helicopter ugly.
<libv> women!
<libv> 80cmx50cmx10cm btw
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<lennyraposo> your wife?
<lennyraposo> hwo big is the ssd
<lennyraposo> storage wise?
<libv> ah, crap
<libv> wrong channel :)
<lvrp16> libv, haha
<libv> this was supposed to be my suse friends/collagues
<libv> still
<libv> now you guys know that my gf does not approve of my lego buying habits :p
<lvrp16> libv, is jem working on open source?
<lvrp16> or still no
<libv> jemk, or jem davies?
<libv> lvrp16: 1TB
<libv> lennyraposo: even
<lvrp16> davies
<libv> for my build machine at my customer
<libv> cheap evo one
<libv> the lego technic helicopter is what took up most of the space :p
<libv> i was actually forbidden to bring further lego technic into the house in november, after having been caught smuggling
<libv> which lasted about a month...
<libv> lvrp16: jem davies is riscos, so not a friend of open source software
<lvrp16> i hope arm replaces him. do you know how imagination is doing?
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<libv> not too well
<lvrp16> i find it ironic that apple doesn't use mali
<libv> apple does not really use imagination drivers either
<lvrp16> if we can only turn back time and make dirk meyer not ditch mobile
<willmore> libv, where sells Legos and SSDs?
<lennyraposo> 1tb ssd?
<lennyraposo> wow
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<libv> willmore: the big evil river
<willmore> libv, ahhh. pink dolphins
<lennyraposo> hey longsleep
<lennyraposo> I'm talking to tllim from pine
<lennyraposo> he states the only differnce is the dram and the ethernet/mac
<lennyraposo> any other htings you noticed outside of that in terms of initiliaztion
<lennyraposo> lokking at Adding Pine64 100M 512M model changes for NIC.
<lennyraposo> some significant changes
<lennyraposo> nevermind
<lennyraposo> not much of a change
<lennyraposo> rgmii to rmii
<lennyraposo> this did oyu find this ou tvia the first android dts?
<lennyraposo> the first android image I mean
<lennyraposo> do dram size detection
<lennyraposo> and based on that select whcih gmac gets used
<lennyraposo> the 100m or the 1gbe
<lennyraposo> I hope I am not annoying everyone as I learn aloud here
* willmore is new and learning from what you type.
<lennyraposo> it's kewl stuff
<lennyraposo> in order to not have to separate device trees for essentially the same device
<willmore> I have one of my Opi1 running armbian 5.05 (updated). Is there a /sys file that lists the available CPU clocks?
<lennyraposo> combine them both and if case 1 = 512mb use the rmii for ethernet gmac (soc)
<lennyraposo> else
<lennyraposo> use rgmii
<willmore> in /sys/devices/system/cpu/cpu0/cpufreq there isn't a scaling_available_frequencies
<lennyraposo> it's handled by the temp throttle I believe
<willmore> Shouldn't that just change scaling_max_frequency?
<lennyraposo> need to look at the dts for sun51w or w1
<lennyraposo> you looking into the arch image?
<willmore> me?
<lennyraposo> yes?
<willmore> What would I look for in the dts for the sun51w or w1?
<lennyraposo> under thermal zones
<lennyraposo> and cpu budget cooling
<lennyraposo> and cpu@0 - 3
<lennyraposo> cpus section
<lennyraposo> 3.34 ghx listed ;)
<lennyraposo> 1.34*
<lennyraposo> in longsleeps current based on the provided BSP
<willmore> nothing useful in /sys/devices/virtual/thermal/thermal_zone0
<lennyraposo> I mena in the sources
<lennyraposo> mean*
<willmore> Ahh.
<willmore> I will go grab a copy.
<lennyraposo> linux-pine64 by longsleep ;)
<lennyraposo> arch/arm64/boot/dts directory
<willmore> I'm working on a Opi1, not a pine64.
<lennyraposo> the dts/dtsi files give insight of what's what and what it has ;)
<lennyraposo> oh
<lennyraposo> but it still would be the same
<lennyraposo> it would be arch/arm/boot/dts
<lennyraposo> h3 soc right?
<willmore> lennyraposo, yes.
<lennyraposo> I do not see any states listed for it
<lennyraposo> am I correc tin a ssuming that this is WIP?
<willmore> It's the current armbian 5.05 for orangepi1
<lennyraposo> I am looking at the h3 dts here
<willmore> Where did you locate it?
<lennyraposo> I'm using the sunxi linux repo
<willmore> cloning.
<lennyraposo> I want to ask if this assumption is right
<lennyraposo> either the cpu table needs work
<lennyraposo> or there it is handled automatically by hardware