jackdaniel changed the topic of #lisp to: Common Lisp, the #1=(programmable . #1#) programming language<http://cliki.net/> logs:<https://irclog.whitequark.org/lisp,http://ccl.clozure.com/irc-logs/lisp/> | SBCL 1.4.5, CMUCL 21b, ECL 16.1.3, CCL 1.11.5, ABCL 1.5.0
<no-defun-allowed> maybe it was the shareware version, the pauses my vm had stopped me from playing past e1m1
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<figurelisp> while defining sets is it out responsibility to make sure list does not contain duplicates?
<Bike> using lists as sets? the effects of the set functions if there are duplicates are undefined, i think
<Bike> so yes
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<aeth> lists as sets are... not a very good replacement for a proper set data structure
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<figurelisp> oh so there is a data structure set defined in CL. I haven't got that far in CL: gentle introduction
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<whartung> Lisp doesn’t really have first class sets
<figurelisp> so how is set defined
<whartung> well, that’s part of the problem, right?
<no-defun-allowed> as a list which we promise won't have duplicates
<figurelisp> ok
<whartung> so the real question is what do YOU want from your sets?
<equwal> #'remove-duplicates
<equwal> clhs remove-duplicates
<aeth> If you don't want duplicates and you want that enforced, you could use a hash-table or you could use bits in an integer (#b101001110 can be seen as a set if you write the right functions).
<equwal> also: union intersection and friends.
<whartung> you could simply add a member check before you add to the list.
<no-defun-allowed> you could make a btree, i think there's a quicklisp package for it
<no-defun-allowed> psyche, it's not on ql
<aeth> whartung: The only way to be sure would be to not give the user access to the list at all because they could mutate it outside of the provided functions
<whartung> well, of course
<figurelisp> hash-tables, btree all that are way too ahead for me. I am just a beginner
<whartung> well then don’t listen to us, go forth and “try before you buy” and find out.
<whartung> we’ll over complicate everything
<whartung> …and anything
<figurelisp> :D ok
<no-defun-allowed> btrees aren't too hard, especially if you give them to someone else to do the complicated parts
<dlowe> figurelisp: you might be interested in #clnoobs
<figurelisp> thanks dlowe
<equwal> Ooooooh he just called you a n00b.
<figurelisp> i am a noob
<jasom> figurelisp: hash tables are in the standard, and are better for efficient operations on larger datasets; lists are just fine for small sets (e.g. less than 30 or so)
<figurelisp> jasom: Thank you, I'll remember it :)
<no-defun-allowed> iirc for sbcl lists and hashtables are equally fast at around 6 elements
<figurelisp> but if whole program of lisp is list then why is that efficient?
<equwal> Hash tables are important and easy to learn how to use, maybe read http://www.gigamonkeys.com/book/collections.html#hash-tables
<aeth> figurelisp: working on bits as sets actually isn't that hard. You basically just rename the bit logical operations that are in the various definitions of the set operations. You do need a way to map names to specific bits, though, and it is fairly static and small in size. https://gitlab.com/zombie-raptor/zombie-raptor/blob/a2a91e30231a7c2f561b798cf9fe78d0fc3ff55e/math/boolean-set.lisp
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<aeth> For large data sets, hash tables are probably the best way that's built into CL
<dlowe> equwal: being n00b is the first step to 1337ness
<aeth> (e.g. union is x such that x is in A or x is in B, so you accomplish union by using logior)
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<figurelisp> so a big lisp program is large dataset of list then why is that efficient?
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<equwal> Because you only have to go through the code a few times to compile it, O(n)
<aeth> figurelisp: Lists are usually used for small things, prototypes, and macros.
<dlowe> figurelisp: lisp can operate on many more things than lists. The thing about lisp is that the *code* is lists.
<PuercoPop> no-defun-allowed: more like ~24 elements
<dlowe> figurelisp: in most languages, the code is text
<PuercoPop> Joe Marshal's blog has some benchmarks.
<no-defun-allowed> really? i remember 6 for ccl and sbcl
<equwal> figurelisp: In most languages, they convert to a lispy syntax called an "abstract syntax tree" anyway.
<no-defun-allowed> clisp was more like 30 cause clisp is slow
<PuercoPop> For 6 alists are faster
<PuercoPop> And alists have the advantage that you sort them by MRU as you retrieve them
<aeth> figurelisp: Most speed benchmarks are done with vectors of numbers and other numerical things. Those benchmarks for CL are probably written in SBCL with 1D single-float, double-float, or non-bignum intger arrays. In this case, SBCL is being used basically like a Fortran-with-macros.
<equwal> aeth: what is an example of a set when using the bit-vector representation?
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<aeth> equwal: 00000000000000000000000000000000000000000000000000000000101111
<aeth> If you wanted to see if it held foo and bar, you'd represent foo as 10 and bar as 01 and do the union of the two (11) and test with that, so you need a way to map what you're really looking for to bits (or, more usefully, to a set where only one bit value is 1)
<equwal> That is a great way to do it.
<aeth> You'd probably do this by having a macro generate a function that uses CASE with a keyword as an input and a set holding only the item represented by that keyword as the return value. e.g. input :foobar and get #b1000 back
<aeth> You'd want to use integers instead of bit vectors for small values. At some point bit-vectors would be more efficient. Maybe above a few hundred.
<pjb> equwal: 00000000000000000000000000000000000000000000000000000000101111 is an integer. You want #*00000000000000000000000000000000000000000000000000000000101111
<aeth> pjb: technically internally it would be #b00000000000000000000000000000000000000000000000000000000101111 or 47, but my print-boolean-set prints it without the #b
<pjb> equwal: (aref #*00000000000000000000000000000000000000000000000000000000101111 61) #| --> 1 |#
<pjb> aeth: technically, internaly it would be very different from an integer, since it is mutable!
<aeth> I think even using a few fixnums in parallel would be better than bit-vectors, so the point after which you'd want bit vectors would probably be several hundred values.
<aeth> pjb: If you use integers you write them as pure functions
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<pjb> figurelisp: lisp programs are not lists. Lisp programs are made of functions.
<pjb> Like in any other programming language DUH!
<equwal> pjb lisp programs are definitely lists in a big progn.
<pjb> Nope.
<aeth> equwal: Lisp source code is lists. They're compiled into something else.
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<aeth> equwal: In most implementations you can see what they ultimately become with disassemble, e.g. (disassemble #'car)
<equwal> Well obviously they are compiled into assembly.
<pjb> Nope.
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<pjb> It's not obvious.
<aeth> pjb: It's obvious once you run disassemble, if it's functional in your implementation
<aeth> equwal: If Lisp programs were lists in a big progn at some point, then only the last list would do anything (progn executes the forms in order and returns the final element), e.g. (progn '(+ 1 2) '(+ 3 4) '(+ 5 6)) => (+ 5 6)
<figurelisp> my lisp code is not a list?
<figurelisp> I have read that lisp program are list
<figurelisp> pjb:
<pjb> figurelisp: you must distinguish the source from the actual program.
<figurelisp> i don't understand
<equwal> He is splitting hairs.
<equwal> Your source code is most definitely a list.
<equwal> Actually, lists.
<aeth> not quite
<aeth> Your source code is read into lists
<Bike> well, generally it's text, and then it's read in as a bunch of lists, and then a box full of insufferable pedants compiles it into redstone blocks
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<no-defun-allowed> lol
<aeth> no-defun-allowed: perfect name
<pjb> So it would be nice if people read something about lisp before spouting bullshit here.
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<figurelisp> pjb: from where can i read the things you described?
<figurelisp> could you please point me to a link
<aeth> That's the reader algorithm
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<no-defun-allowed> aeth: thankyou very much
<equwal> figurelisp: I think that was aimed at me, not you. You might benefit from Seibel's beginner book.
<equwal> But it would be nice if people had programmed some lisp before spouting bullshit here.
<pjb> It was for you!
<equwal> lol
<aeth> Here are the characters. It looks like ( is a terminating macro char (#4 in the algorithm). http://www.lispworks.com/documentation/HyperSpec/Body/02_ad.htm
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<aeth> So I guess ( is a reader macro?
<Bike> it is, but is that relevant?
<Bike> i thought the question was about what source code "is"
<pjb> (nth-value 1 (get-macro-character #\()) --> NIL, so, not non-terminating!
<no-defun-allowed> ( tells the reader to do a thing, much like # or ; so probably
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<equwal> figurelisp said "so a big lisp program is large dataset of list then why is that efficient?"
<equwal> I have to wonder what exactly he meant by that. I assumed he meant to ask why it is efficient to compile code from lists.
<Bike> so they did. that sounds pretty confused.
<pjb> Who said it was efficient?
<Bike> figurelisp
<equwal> It is good enough for any compiler that uses ASTs.
<figurelisp> someone said hash tables are more efficient than list. I read somewhere that my source code is considered as list in lisp hence the question
<Bike> saying one is "more efficient than" the other is kind of wacky.
<Bike> 's like saying an orange is better than a sun gear
<figurelisp> anyway what is a simple answer to "Is my program a list in lisp?"
<Bike> "no"
<figurelisp> is (defun add (x) (+ 2 3 x)) a list?
<equwal> A better way to say it is "if you are searching through a list of size 'n', it is more efficient to use a hash table of size 'n' since they are O(n) and O(log n) respectively.
<Bike> and probably better, "that's a weird thing to ask"
<Bike> (listp '(defun add (x) (+ 2 3 x))) => T, at least
<no-defun-allowed> if lisp programs were hash tables they wouldn't run faster
<equwal> No, they wouldn't, since you would have to interate over them anyway, O(n) time.
<equwal> They wouldn't even compile faster.
<Bike> compiling in linear time would be a neat trick
<Bike> think you can do that in forth sometimes
<equwal> What pass of a compiler isn't O(n)?
<Bike> couple analyses. ssa conversion off the top of my head.
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<equwal> Neat.
<equwal> Compilation is fascinating.
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<beach> Good morning everyone!
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<no-defun-allowed> hi beach
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<LdBeth> good afternoon
<no-defun-allowed> afternoon
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<atlan> hi
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<aeth> Are there any flaws with the CL type system?
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<no-defun-allowed> well it'd be nice if it took type variables honestly
<no-defun-allowed> the typical one in hasklel speak for map is `(a -> b) -> a -> b`
<no-defun-allowed> no it's `(a -> b) -> [a] -> [b]`
<no-defun-allowed> how does it work? idk
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<aeth> no-defun-allowed: I don't understand what you mean by "took type variables honestly"
<beach> Hello atlan.
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<beach> no-defun-allowed: So you would like for Common Lisp to be statically typed rather than dynamically?
<beach> no-defun-allowed: I.e. changing one of the absolutely most fundamental characteristics about Common Lisp? I think that would turn it into a completely different language.
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<aeth> no-defun-allowed: CL is already potentially "gradually typed" (dynamically typed with optional static typing), but it's implementation-specific and the syntax is awkward (the syntax isn't an issue, though: write a macro). I think SBCL is the only implementation that does this (I wouldn't be surprised if CMUCL also does because SBCL is a CMUCL fork).
<aeth> SBCL did this many years before it was cool to do so.
<aeth> I just checked and CMUCL does not do anything with type declarations for function arguments, at least by default. CMUCL, ABCL, ECL, and CLISP all permit (defun foo (x) (declare (single-float x)) (+ x x)) (foo 1) and fail with a "not a number" error when trying to do * when given (foo "Hello") instead of failing with not a single-float at the start of the foo function
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<aeth> Interestingly, CCL now *does* respect type declarations, even with (optimize (safety 0)), making it more reliable than SBCL, which checks except when safety is 0.
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<pdv> Hi, I have five Boolean flags that I need easily set and reset. What data structure should I use? (I’m writing in emacs lisp)
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<LdBeth> pdv: vector
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<pdv> LdBeth: but it would be nice to name the flags, should I then create access functions myself?
<pdv> Or are there good macros for that?
<LdBeth> pdv: then use `cl-defstruct`
<pdv> Ok so no plists? Or alists?
<LdBeth> list is slow and less space effecient
<aeth> There's many ways to do it with a boolean. e.g. You can just have a function consisting of an ecase assign meaning to the bits of an integer. (Then you wouldn't update the data structure itself, you'd *replace* the integer)
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<pdv> Ok thanks I’ll look into that as well.
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<pdv> Just for clarity I thought it would be nice to name them and use something like a struct. But then again maybe I just have a too much of a C mind set
<aeth> You should probably use the struct way
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<pdv> How would you do it with the ecase way? Can you write an example?
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<aeth> If you're really thinking like C, you would make your flags #b1, #b10, #b100, etc and use the logic operations on them like (logior #b00010 #b00001) to union two of them.
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<pdv> Maybe I should not think too much in C :)
<aeth> If you were working with a global variable it'd go like this: (setf *flag* (logior *flag* #b00001)) ; adds the value represented by #b00001
<pdv> Ah right
<aeth> The ecase would just name those 5 sets.
<pdv> I’m curious
<LdBeth> Emacs Lisp has bool-vector but cl-defstruct doesn't support that
<aeth> pdv: (defun foobar (keyword) (ecase keyword (:foo #b00001) (:bar #b00010) (:baz #b00100)))
<MoziM> does lisp have pointers?
<pdv> Great! Thanks all!
<aeth> MoziM: cffi:foreign-pointer, if that's what you mean
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<aeth> e.g. (cffi:make-pointer 0)
<_death> better to just (defconst foo #b00001) etc.. another representation is a list with the set flags represented as symbols
<aeth> _death: Ime, you need it all
<aeth> You need the constant, you need the functions that go both ways, and you need more than that, too
<aeth> If you want to make sure you can update it for new changes, you can generate it all in one big macro. But for 5 values, it's probably not a big deal
<LdBeth> bool-array just do that for you
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<aeth> LdBeth: This is the fastest solution, not the easiest. There are definitely 10 ways to do this.
<LdBeth> bool-array does exact the same thing internally
<aeth> It does? This is why you ask in #emacs and not in #lisp
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<pdv> LdBeth: Thanks, ill check that too
<_death> if you want to set multiple flags, or toggle flags, bool-array can be cumbersome.. similarly in CL, bit-vector has its disadvantages
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<aeth> Oh, I wasn't talking about a bit-vector. I was talking about an integer. Those are the two ways to do it, each with advantages and disadvantages.
<_death> yes.. the integer is what I usually prefer
<aeth> I prefer the integer approach because you can write pure functions more easily.
<aeth> It looks like bool-vector is just the emacs lisp name for bit-vector
<LdBeth> no, bool-vector is a tuple of length and a integer
<aeth> well that's just plain confusing then
<aeth> Why is the length necessary? In CL, it's not
<_death> well, it also takes booleans rather than (integer 0 1)
<aeth> When I work with bit flags I just work with sets, not t & nil or 1 & 0.
<aeth> represent :foo with #b00001, not the index 0
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<aeth> Obviously the name mapping is elsewhere.
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<_death> I usually implement it directly into the abstract data type I want to define, rather than a general set type
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<_death> this way I'm not limited to using just those bit tricks
<LdBeth> usually people use bit array for reserving RAM
<beach> Improved layout of control arcs in the IR viewer: http://metamodular.com/IR-viewer.png so that "long" control arcs do not overlap.
<_death> LdBeth: this is one the issues of bit vectors.. that you need to allocate them, whereas the integer will usually be a fixnum
<beach> Still remaining for the layout: 1) position data so that it never overlaps with long control arcs and 2) give more vertical space above an instruction with many predecessors.
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<aeth> _death: Well, the set functions are all very trivial. I just use them to reduce the chance of error. 'logior' doesn't really express the intent well.
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<_death> aeth: interesting.. to me intent is clear with LOGIOR
<_death> it's weird that you have set-member-p which turns to indices
<no-defun-allowed> dynamic typing should be default of course
<no-defun-allowed> but when you do type declarations (and inference) it might be clever to say "the same type as the input FOO" or something
<_death> aeth: I'd usually work in terms of LOGTEST or LOGALL (user-defined, substitute universal quantifier for LOGTEST's existential one)
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<aeth> _death: I don't use the one that works with indices anywhere, I guess I added it for completeness.
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<no-defun-allowed> i'm not saying lisp should be static, but when we want static it should be clever
<pjb> Still use both defstrut and vector!
<pjb> (defstruct (flags (:type vector) (:conc-name f-)) a b c d e) (fill (make-flags) t) --> [t t t t t]
<pjb> (fill (make-flags) t :start 1 :end 3) #| --> #(nil t t nil nil) |#
<pjb> I mean: (fill (make-flags) t :start 1 :end 3) -> [nil t t nil nil]
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<_death> again, if it's a set of flags what's the point of concerning yourself with indices (and therefore order)
<_death> if efficiency is not a concern, (union '(green tasty) '(poisonous)) is nice
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<pjb> It all depends on the meaning of "easily".
<pjb> Why people never say what they want to optimize?
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<aeth> _death: Oh, I generate my sets with macros so you cannot rely on the indices (e.g. 2) or directly using literal value (e.g. #b100)
<aeth> That's an internal implementation detail that the user shouldn't see
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<pdv> pjp: speed
<no-defun-allowed> pjb: (optimize (speed 3) (safety 1) (debug 0) (space 0))
<pjb> speed for what operations?
<no-defun-allowed> happy now?
<pjb> speed of writing the code?
<pjb> speed of debugging the code? This is where you will spend most of the time.
<pdv> Execution
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<pjb> there's no difference in the time required to access structure slots or vector slots.
<pdv> Ok right
<pjb> The best proof is this :type vector option of defstruct! It's the same thing!
<aeth> pjb: Personally, I wrote my set implementation to be run millions of times a second at the core of the hot loop in my game engine.
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<pdv> Yes I want to do something similar
<pjb> ^ and yes, optimization is a global thing.
<pjb> There's optimizing "speed" or anything in general. You have to consider your whole application.
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<pdv> Sure but if it’s in the inner loop...
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<no-defun-allowed> Yeah Lisp loses its magic statically typed so don't do that. We should definitely work on inference for mathcentric sections of our programs though.
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<dim> pdv: a very efficient way to optimize something that's in the inner loop is to fnid a way to *not* do it in the inner loop at all, you can't beat that
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<pdv> dim: True!
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<dlowe> I'm not convinced lisp would lose its magic with static typing.
<dlowe> Bad static types, sure.
<dlowe> But there are expressive type systems that can act as structural elements instead of just restrictions.
<shka> well, there is shen, so you can check
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<pjb> dlowe: this is not a discussion for #lisp, but for #lisp-implementers
<pjb> Nothing prevents a compiler to do static typing. As long as it preserves the semantics specified in clhs.
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<LdBeth> Seems CFFI puts quite a lot overhead on calling external C funcs
<Bike_> over implementation ffis, or just at all?
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<pjb> LdBeth: it's not CFFI, it's FFI.
<pjb> CFFI works mostly at compilation-time.
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<pjb> My advice: don't use FFI, just write it in lisp!
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<beach> I agree with that advice.
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<shka> yeah rewritte tensorflow in lisp
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<shka> and then rewritte webkit in lisp
<_death> right.. I'm waiting for Lisp version of, say, OpenCV... my advice, use FFI but come up with an interface that makes it look like Lisp
<shka> sometimes there is no alternative
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<beach> I think that is part of the problem. Many people are waiting for others to do it, rather than doing it.
<shka> not that many
<_death> well, people already wrote OpenCV and I'm successfully using it from Lisp..
<shka> CL community is not exactly huge
<shka> anyway
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<dlowe> some people want to solve the problem of not enough lisp code, and some people want to solve an actual problem
<jackdaniel> not that reinventing every needed piece of software in loved language is the only reasonable approach
<shka> can someone please explain me what is the difference between supplying default arg for slot in class over providing :initform?
<jackdaniel> shka: sure, if you inherit from foo, which has slot bar with initarg :bar, you may initialize it with your own from the inheriting class
<jackdaniel> (defclass qux (foo) () (:default-initargs :bar "other value"))
<jackdaniel> also, initargs are useful for initialize-instance, you don't need a slot to have the initarg
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<shka> jackdaniel: thank you
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<shka> _death: excelent link, thanks
<_death> shka: btw.. maybe not tensorflow, but would be nice to have a Lisp keras :)
<shka> keras sucks to be honest
<shka> if anything, I would love pytorch
<shka> this is some actually well designed piece of software!
<_death> I like keras.. for torch, I thought some lua bridge would be useful
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<shka> perhaps
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<shka> anyway, full blown clone of pytorch in lisp is something that i would love to write given enough time
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<shka> autograd is not that hard, but optimized array operations on gpu is something that is beyond me
<_death> not long ago I found out that tensorflow actually has a C interface
<shka> i will go even further!
<shka> tensorflow has lisp bindings
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<_death> yeah looked it up now
<shka> i never got enough time to check it out
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<pjb> If you have to use foreign code, isolate it in separate processes. This is why unix processes were invented.
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<_death> may make sense, but aside from IPC overhead that means writing more of the software in a non-lisp
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<luisoliv> <+SP9002_@efnet> so, he wants the win. so we're just gonna get lunch or something, then hes gonna push me to the ground and tap my ass with his foot so he can claim he "kicked my ass" tbh im going along with it becase I dont wanna lose any teeth
<luisoliv> With our IRC ad service you can reach a global audience of entrepreneurs and fentanyl addicts with extraordinary engagement rates! https://williampitcock.com/
<luisoliv> I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/
<luisoliv> or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/
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<VampiricPadraig1> <+SP9002_@efnet> so, he wants the win. so we're just gonna get lunch or something, then hes gonna push me to the ground and tap my ass with his foot so he can claim he "kicked my ass" tbh im going along with it becase I dont wanna lose any teeth
<VampiricPadraig1> With our IRC ad service you can reach a global audience of entrepreneurs and fentanyl addicts with extraordinary engagement rates! https://williampitcock.com/
<VampiricPadraig1> I thought you guys might be interested in this blog by freenode staff member Bryan 'kloeri' Ostergaard https://bryanostergaard.com/
<VampiricPadraig1> or maybe this blog by freenode staff member Matthew 'mst' Trout https://MattSTrout.com/
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<Olipro15> <+SP9002_@efnet> so, he wants the win. so we're just gonna get lunch or something, then hes gonna push me to the ground and tap my ass with his foot so he can claim he "kicked my ass" tbh im going along with it becase I dont wanna lose any teeth
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<p_l> jfc wtf happened?
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<Bike_> what?
<p_l> just looked through that spam
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<Bike_> whati heard is that some guy got banned and decided a slander campaign across multiple networks was the way to go
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<p_l> that I knew, but I see they expanded the operation
<Bike_> oh, it's been here since like, last week
<Bike_> jackd put on +r so it was less obvious
<p_l> Bike_: the links to fake blogs, yes, the rest wasn't
<Bike_> oh, the quote is new, yeah.
<p_l> tbqh, I don't really understand those people
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<Bike_> who does?
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<jackdaniel> petty feelings are quite common; most people get over it as silly thing though
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<p_l> there's the Greater Internet Fuckwad Theory
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<Demosthenex> eternal september.
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<aeth> Let's create a new Internet just for Mezzano users. Then we can avoid the problems that come from the eternal September until it gets posted to HN.
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<dlowe> The first step to creating the perfect communications network is to cut the entire world off.
<dlowe> because man, who wants to talk to those people
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<whartung> I hate talking to people.
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<richardjdare> dumb question: how do I make a cffi:defcstruct with a function pointer in it?
<richardjdare> Is it just (cffi:defcstruct foo (:pointer myfptr)) or is there more to it?
<Bike_> i believe cffi still ignores types of pointers
<Bike_> which is to say, that's it
<richardjdare> Thanks
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