p_l changed the topic of #lisp to: Common Lisp, the #1=(programmable . #1#) programming language | <https://irclog.tymoon.eu/freenode/%23lisp> <https://irclog.whitequark.org/lisp> <http://ccl.clozure.com/irc-logs/lisp/> | ASDF 3.3.4
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<moon-child> anyone know about cl-opengl?
<moon-child> for which of its functions (if any) do I have to multiply the length parameter by the size of an individual object?
<moon-child> Like, where in c I would say 5 * sizeof(float), when do I have to include the sizeof(float)?
<no-defun-allowed> I would hope the answer is none.
<no-defun-allowed> There isn't a sizeof in Lisp, so it wouldn't make much sense.
<oni-on-ion> about to say, no need. but you would probably like to know how to get those data types for use with cl-opengl
<moon-child> no-defun-allowed: right, but 'float' has a defined size (likely 4) on the host, since opengl is a c library
<moon-child> oni-on-ion: it has some helper functions. I found an example usage, but it's relatively simple. Notably it had 0 for the specific parameters I was concerned about, so size wouldn't matter
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<aeth> moon-child: I don't think you have to, because CFFI is type aware so it's probably doing those conversions. I'm not 100% sure, though
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<aeth> there are some simple test cases that could be written, treating the same foreign array pointer as two different things, to test.
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<|3b|> when using the "low-level" api in CL-OpenGL (the %GL package), you would have to pass sizes as octets where you would in C (so multiply by sizeof or whatever, cffi:foreign-type-size can tell you that, though the sizes are pretty much fixed so you can just use 4 for single-float)
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<|3b|> the "high-level" APIs (GL: package) should calculate sizes as needed, though the APIs it has for buffer objects aren't a very good fit to modern GL, so i usually just use %GL: for that
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<aeth> ah, sorry, that's right, I have a bunch of constants for the sizes that I pass in because I mostly use %GL now... it's been a while
<aeth> It's pretty clearly part of the function API when it's required, though
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<aeth> By the way, the reason to use %GL over GL is that GL copies, while with %GL you can use a library like static-vectors to avoid copying. This can save minutes.
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<moon-child> aeth, |3b|: ahh, that is helpful
<moon-child> thank you!
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<no-defun-allowed> Is there a way that I can print the backtrace of another thread?
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<oni-on-ion> got to raise a signal
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<oni-on-ion> in the other thread
<no-defun-allowed> bt:interrupt-thread appears to work how I want in SBCL.
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<moon-child> oh, yeah, huh, you totally have to pass actual sizes with the gl: api
<moon-child> (not just lengths)
<moon-child> aeth: if you work directly with a gl-array (using the gl: api), does it still copy?
<aeth> It's been a while, but I think gl-array is the mechanism it uses to copy? But I mean, maybe there's a way to initialize a new one
<aeth> static-vectors is way easier, though
<aeth> static-vectors gives you a CL-native array that also doubles as a C array, at the expense of being static (i.e. not movable by the GC) and probably (though not certainly) something you have to manually free
<aeth> but freeing something in a game engine is just a matter of unwind-protect (and there probably is already a with-foo macro that does this)
<moon-child> Oh, hmmm. In static memory--that means there's a limited amount you can have allocated at a given time?
<aeth> I think it's heap memory that's static in the sense of not being movable by the GC, although I could be wrong.
<aeth> I've used it for huge things and haven't noticed failure
<aeth> This is graphcs, things can get huge.
<aeth> *graphics
<moon-child> ok, cool
<moon-child> I've still not decided if I'm going to do 3d yet--probably will, but we'll see
<moon-child> if not, then I might end up not needing the static-vectors, but it's good to know about
<aeth> well, it took a ~3 minute startup time to an unnoticable one in a (2D, but generated into flat 3D geometry) map test
<aeth> large map.
<aeth> It's not so much 2D vs. 3D as the size of the data.
<moon-child> well sure, but a single 3d model is already pretty big
<moon-child> And--wow, that is a big difference
<aeth> well, if your 2D is just one big quad or something, then, yes... this was terrain that could have in theory added height at some point
<aeth> terrain can get very large (Minecraft is sort of the worst case, since it's voxel... and those world files are GB)
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<Josh_2> how do I get the return value from calling (bt:make-thread ..) ?
<Josh_2> the value that is returned by running the thread in the background
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<aeth> Josh_2: I think it's this: (bt:join-thread (bt:make-thread (lambda () 42) :name "foo")) => 42
<aeth> note that that will wait for termination
<aeth> documentation puts it under debugging though, so, hmm... https://trac.common-lisp.net/bordeaux-threads/wiki/ApiDocumentation#Introspectiondebugging
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<Josh_2> aeth: I'll give that a shot thanks :)
<beach> Good morning everyone!
<Josh_2> Mornin' beach
<Josh_2> aeth: worked thanks. I had tried (join-thread .. ) earlier but wasn't working, changed it up a bit now and It's working
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<moon-child> to make a with-macro, do you have to do (allocate-resource) (let ((res (progn ,@body)) (release-resource) res)? Can you avoid the 'let'?
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<no-defun-allowed> Usually I would write (let ((resource (acquire-resource))) (unwind-protect (progn ,@body) (release-resource resource)))
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<Josh_2> even better would be to write a macro like (with-resource .. body ) that wraps the unwind :P
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<moon-child> Josh_2: yes; I'm asking about the best way to write that macro
<moon-child> no-defun-allowed: what is unwind-protect?
<no-defun-allowed> clhs unwind-protect
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<flip214> Josh_2: about thread return values, look at lparallel
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<phoe> moon-child: ensures that a block of code is executed unconditionally when control leaves the protected form
<phoe> so basically when the function returns, when an error handler or a GO or a THROW performs a non-local transfer of control, the cleanup forms are executed
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<ldb> how should one develop their own style of writing lisp?
<Josh_2> By writing lisp?
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<no-defun-allowed> Mostly that, and looking at other peoples' styles and deciding what you like.
<phoe> write code, submit it for review, think about the results, rinse, repeat
<ldb> yes, but i'm curious if you can think of a particular project/book that have influenced your coding style?
<phoe> google and LUV style guides
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<Shinmera> All of the ones I've written have influenced my coding style
<Josh_2> well when I read Sonya Keene's OOP in CL, I decided to write some OOP and then realized that it becomes quite messy quite quickly xD
<phoe> also many of the ones I've read have influenced my coding style
<phoe> but then nothing in particular; alexandria, split-sequence, Shinmera's libs, beach's code, implementation source code
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<phoe> their LOOP and FORMAT sources; just a big bunch of everything
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<TMA> some articles on program design [a concrete example popped into mind: for many macros there usually is some function that can do the exact thing as the macro, except the interface is cumbersome -- the &body needs to be wrapped in a (lambda () ...) for example; even if that function does not exist, it probably should]
<no-defun-allowed> Many macros of CLIM are like that, where WITH-FOO expands to CALL-WITH-FOO.
<TMA> [... and the macro can be straightforwardly expressed by constructing the cumbersome scaffolding and calling the function]
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<TMA> that's the pattern
<ldb> because it's the syntax that matters
<phoe> see the MOP as well
<phoe> ensure-class, ensure-generic-function
<phoe> defclass and defgeneric expand into these
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<beach> ldb: You should not develop your own style. You should use established conventions.
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<ldb> beach: true. but conventions have been evolving
<beach> Absolutely. Not very fast though. You should try to use the most recent ones, of course.
<Posterdati> hi
<Josh_2> 'ello
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<beach> ldb: Despite its age, PAIP has some fairly conventional-looking code.
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<beach> ldb: It has a lot less object-oriented code than you would find these days perhaps.
<beach> Common Lisp Recipies looks good too, but the code snippets are small.
<beach> PCL looks fairly good, but there is some strange indentation in some examples.
<beach> ldb: You could also look at some existing real projects. I am fairly pleased with the Cluffer library, for instance.
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<tourjin> how do I read progn? how does it sound?
<beach> prog-enn
<tourjin> thank you.
<beach> Sure.
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<shrysr> is the only use of elisp within emacs or controlled by emacs?
<jackdaniel> shrysr: this channel is focused on common lisp, you may want to ask this on #emacs (eventually on ##lisp)
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<shrysr> okay. I am on #emacs. thought it was more a #lisp thing. what is the difference between #lisp and ##lisp ?
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<jackdaniel> #lisp is focused on Common Lisp while ##lisp is about any lisp-like language
<shrysr> ok i see ##lisp is for all the lisps. ty jackdaniel
<jackdaniel> sure
<oni-on-ion> that is not at all confusing or arbitrary
<pjb> shrysr: http://cliki.net/IRC
<oni-on-ion> why not ###lisp for sbcl, ####lisp for clim, #####lisp for scheme ?
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<shrysr> ty pjb. well arbitrary or not... atleast there is a wiki to explain.
<jackdaniel> it is as it is, maybe it is confusing and arbitrary, but changing it after so many years would be even more confusing
<jcowan> #lisp is more or less grandfathered
<jcowan> Theoretically #foo is for a channel supported by the organization around Foo, whereas ##foo is not. So joining #c redirects you to ##c.
<jcowan> since the ISO WG has no interest in sponsoring an IRC channel
<oni-on-ion> cant redirect #lisp to #common-lisp or something automatically ? expecting new users to check a wiki may a bit hopeful
<oni-on-ion> idk roadsigns are put at forks, not after someone already took a turn
<jackdaniel> can't, let's drop this fruitless discussion.
<oni-on-ion> let us continue to support the rotten fruits by manually reminding everyone nearly every day that this is specifically for common lisp.
<jackdaniel> OK, lets :) so, anyone is hacking on something interesting with CL now?
<oni-on-ion> i've seen channels redirect on freenode before. not wanting to is different than "can't". but i understand.
<shrysr> oni-on-ion: lotsa coffeeeeee phase? ;-)
<oni-on-ion> hm?
<oni-on-ion> it happens a lot. as a programmer, i like to think that recurring problems can be optimised and solved.
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<dlowe> Redirects have to be set up by server ops, and they are serious about enforcing the ## convention if it comes up
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<dlowe> oni-on-ion: like most warts in lisp, it's that way for historical reasons :)
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<parjanya> jcowan: grandfathered?
<jcowan> Something which continues to exist, despite violating a rule, simply because it has been in effect for a long time and it would be too disruptive to change now.
<oni-on-ion> dlowe, ahh... good point, actually =) mind at ease
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<jcowan> The idea is that if you grandfather was allowed to do something, you are too.
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<parjanya> jcowan: oh I see, like treating a grandfather as wrong but beyond fixing ; )
<jcowan> Yes. In the American South in the bad old days, black people could only vote if they could prove that their grandfathers had voted also. That hardly ever happened.
<jcowan> (in some places, not the whole South)
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<Bike> they put in new rules that you had to pay a poll tax and other evil things, but if you could prove your grandfather had voted you were grandfathered in and could skip those. the net effect of which was obviously to disenfranchise black people without explicitly segregating them, but that's not part of the phrase any more
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<pjb> Bike: in anycase, democracy can only work if you have a homogeneous population.
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<no-defun-allowed> 🤔
<Shinmera> This ain't #lispcafe.
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